Showing 76 open source projects for "source code computer"

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  • 1

    dnrDALMAS

    A general-level Prolog implementation of the DALMAS architecture.

    DnrDALMAS is a Prolog module intended to be a general-level Prolog implementation of the abstract DALMAS (Deontic Action-Logic based Multi-Agent System) architecture. A DALMAS is regulated by a normative system based on an algebraic version of the theory of normative positions. For more information about dnrDALMAS, see the following technical report: Hjelmblom, M. (2008). Deontic action-logic multi-agent systems in Prolog. University of Gävle, Division of Computer Science; University of...
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  • 2
    ACT-CV provides an easy to use interface between visual objects on the computer screen (or another video source) and a cognitive modeling tool.
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  • 3
    ...For more information about the GeoHash algorithm go to (http://en.wikipedia.org/wiki/Geohash) Snapshot from source code are available at: https://github.com/astrapi69/jgeohash.git If you have suggestions or improvements of bugfixes please contribute back via github
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  • 4
    Agent.GUI

    Agent.GUI

    The Project moved to github https://github.com/EnFlexIT/AgentWorkbench

    The project has moved to github https://github.com/EnFlexIT/AgentWorkbench Agent.GUI is a simulation framework and toolkit based on the JADE framework. It provides functionalities for time aspects, agent-environment interaction, visualization and load balancing, Furthermore, the included application focuses the usability for end users.
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  • 5
    INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
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    Downloads: 3 This Week
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  • 6
    JasonRescue
    Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
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  • 7

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the...
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  • 8
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
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  • 9
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
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  • 10

    L.I.D.I.A

    L.I.D.I.A is a chatterbot developed in Ruby implementing AIML

    Acording to Wikipedia chattetbot is: "a computer program designed to simulate an intelligent conversation with one or more human users via auditory or textual methods, primarily for engaging in small talk". Main objective of project L.I.D.I.A was to create fully operational chatterbot implementing AIML with working dataset. AIML interpreter, is developed in Ruby 1.8. Two datasets were developed. First called "Lidia" - your personal assistant, and second called "Mr. Grape F." which was...
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  • 11

    Auto File Selection

    Detect all the "important" files from your computer.

    The main aim of this project is to design and develop a mechanism that can find all the “important” files inside a computer.
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  • 12
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
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  • 13
    Socialscape is a tool for modeling artificial societies. Multiple agents move on a grid and interact with each other. Agents create value only by interacting with other agents, unlike “Sugarscape”, where agents get goods from the land.
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  • 14
    Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
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  • 15
    The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original source code was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
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  • 16
    RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
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  • 17
    ICT-Alive
    The aim of ALIVE is to develop new approaches to the engineering of flexible, adaptable distributed service-oriented systems based on the adaptation of social coordination and organisation mechanisms.
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  • 18
    Java JNI API for morphological analysis of Russian. Note: C++ JNI code and the core code is at the project http://sourceforge.net/projects/seman/ .
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  • 19
    Ant-based artificial art has reached significant levels of visual appeal and aesthetics. Nevertheless, the artworks are still clearly recognizable as computer-generated, and present a diffused colouring effect common to most of the ant-based art.
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  • 20
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
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  • 21
    Master's Thesis subject: "Knowledge repositories for effective and secure services executing in agent environment." Goal: Developing optimal method for storing knowledge in distributed agent applications. Java code + LaTeX documents.
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  • 22
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
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  • 23
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  • 24
    Web-as-corpus tools in Java. * Simple Crawler (and also integration with Nutch and Heritrix) * HTML cleaner to remove boiler plate code * Language recognition * Corpus builder
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  • 25
    JNOMO is a Jean Plugin for providing more expresiveness in its rule language. This plugin allows for retracting or priorizing rules, removing facts as a rule consecuence or even asking for the "unspecified" information into Knowledge Base.
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