Showing 3 open source projects for "sub"

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  • 1
    Texture Cram

    Texture Cram

    A cross platform utility for packing images onto a single sprite sheet

    ...This is helpful to some game engines where multiple individual textures take longer to load. Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names. This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is yet to come. But wait, there's more: Free type is also built in, allowing you to generate font characters from supported font files like TTF or OTF
    Downloads: 0 This Week
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  • 2

    Flash to Ren'Py Exporter

    A Flash exporter for Ren'Py.

    This JSFL exporter allows a Flash project to export the Graphic symbols of its library and convert them into PNG files and Ren'Py data, allowing Ren'Py to use Flash as an animation tool.
    Downloads: 0 This Week
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  • 3
    This script optimize images Larger than 60KB in current directory and sub-directories. Default Compression is 70% Default File Type is jpg Example Usage : /bin/bash smushme.sh -c 70 -f jpg OPTIONS: -h Show this message -f File Type -c Compression rate in Percentage -d Use default options -v Verbose NOTE: image magic needs to be installed for this script to work
    Downloads: 0 This Week
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