A Header-Only cross-platform C++ TCP network library
Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
A specialized stripped down Super High performance web server designed to function as a co-server for high volume static content. It uses a Single process, single threaded design where Data is preloaded into RAM first. Logs are binary (5 bytes per hit).