Showing 7 open source projects for "thin client software"

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  • 1
    TinyGSM

    TinyGSM

    A small Arduino library for GSM modules, that just works

    A small Arduino library for GSM modules that just works. This library is easy to integrate with lots of sketches that use Ethernet or WiFi. PubSubClient (MQTT), Blynk, HTTP Client, and File Download examples are provided. Arduino GSM library uses 15868 bytes (49%) of Flash and 1113 bytes (54%) of RAM in a similar scenario. TinyGSM also pulls data gently from the modem (whenever possible), so it can operate on very little RAM. Now, you have more space for your experiments. TCP (HTTP, MQTT,...
    Downloads: 0 This Week
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  • 2
    CppServer

    CppServer

    Fast and low latency asynchronous socket server & client C++ library

    Ultra-fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols, and 10K connections problem solution. Cross platform (Linux, MacOS, Windows) Asynchronous communication. Supported CPU scalability designs: IO service per thread, thread pool. Supported transport protocols: TCP, SSL, UDP, UDP multicast. Supported Web protocols: HTTP, HTTPS, WebSocket, WebSocket secure. Supported Swagger OpenAPI iterative documentation....
    Downloads: 0 This Week
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  • 3
    wechat-bot

    wechat-bot

    PC WeChat chat robot with secondary development interface

    The client sends a friend text message (supports websocket and HTTP). The client obtains the wxid and name of the friend in the address book (supports websocket and HTTP). The client sends a picture to a friend (supports websocket and HTTP). Sends an AT message (support websocket and HTTP). Send attachments (only support HTTP, weboscket). Get chatroom member list (wxid) and nickname (support websocket and HTTP). Please refer to the sample code of client.js (websocket client) and...
    Downloads: 0 This Week
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  • 4
    Brynet

    Brynet

    A Header-Only cross-platform C++ TCP network library

    Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
    Downloads: 0 This Week
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  • 5
    Advanced C/C++ library(ACL) for UNIX-like OS and WIN32 OS, including sync/async/ssl iostream for net/file, thread pool, process pool, db pool, server framework, event, memory, string, array/hash/ring/list, xml and json parser, http/smtp/icmp protocol, SSL/TLS, C unit test, etc
    Downloads: 0 This Week
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  • 6
    POCO C++ Libraries

    POCO C++ Libraries

    Cross-platform C++ libraries with a network/internet focus.

    NOTE: Current source code as well as bugs/patches are on GitHub: https://github.com/pocoproject/poco/ C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ Standard Library. Includes network protocols (Sockets, HTTP, FTP, SMTP, POP3, etc.), SQL database access and XML parsing. Licensed under Boost license.
    Downloads: 0 This Week
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  • 7
    Client/server network communication library using non-blocking I/O. Also a simple HTTP client/server.
    Downloads: 0 This Week
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