Paessler: Easy to Use With Enterprise Power. Free Trial
A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
It is an advanced object, vehicle, actor editor (full list below), which can work right in the game!
Editing: Objects, Vehicles, Actors, Pickups, Checkpoints, Map icons, Gangzones, 3D texts.
How to use:
1. To begin, you must have an RCon rights (optional).
2. Once you get them, type /edit command.
3. Now you are in flymode: use the keys W, A, S, D to move, and move the mouse to look around.
4. You can open the main menu by pressing the Enter key.
5.
Generate star maps for anywhere at anytime. Choose from a database of thousands of deep sky objects, including all Messier, Caldwell, and NGC objects. Also allows recording of notes on viewed objects, and configuration of user-generated observation lists.
Jbookshelf is a portable library/video-library/collection manager!
Jbookshelf is a Bookcase and a book/video/collection or even warehouse manager; it can tracks any changes and shows the aspect of your libraries. It is portable, try to install it on a usb stick!
It need only the Java runtime environment(JRE).
Follow it on Facebook or G+ !
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly.
Development moved to: https://bitbucket.org/C3/quadtree/