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Simple voxel raycasting engine in SFML with multithreading support
Voxel raycasting engine written in C++ drawed by SFML, curently in alpha preview state. Currently rays are computed by CPU and performance is low and far away from realtime.
The small PSoC4 device from Cypress semiconductors contains an ARM M0 CPU, 32k flash and 4k sram and *LOTS* of interfaces. The project implements an interface to the RC sum-signal and controlls the 4 motors.