Showing 12 open source projects for "linux nvidia"

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  • 1
    DLSSTweaks

    DLSSTweaks

    Tweak DLL for NVIDIA DLSS, force DLAA on DLSS titles and much more!

    DLSSTweaks is a powerful utility that gives you direct control over DLSS implementation in games. It allows you to modify DLSS parameters that are normally inaccessible, helping you achieve the perfect balance between image quality and performance. Most titles that support DLSS2+ should work fine with this tool, giving you unprecedented control over your DLSS experience.
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    Downloads: 10 This Week
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  • 2
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
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  • 3
    Image Super-Resolution (ISR)

    Image Super-Resolution (ISR)

    Super-scale your images and run experiments with Residual Dense

    The goal of this project is to upscale and improve the quality of low-resolution images. This project contains Keras implementations of different Residual Dense Networks for Single Image Super-Resolution (ISR) as well as scripts to train these networks using content and adversarial loss components. Docker scripts and Google Colab notebooks are available to carry training and prediction. Also, we provide scripts to facilitate training on the cloud with AWS and Nvidia-docker with only a few...
    Downloads: 2 This Week
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  • 4
    GLMixer

    GLMixer

    Graphic Live Mixer

    GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the...
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    Downloads: 114 This Week
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  • 5
    3DimViewer

    3DimViewer

    3DimViewer is a lightweight 3D viewer of medical DICOM datasets.

    3DimViewer is a lightweight 3D viewer of medical DICOM datasets that is distributed as open source software. The viewer is multiplatform software written in C++ that runs on Windows, Mac OS X and Linux systems. 3DimViewer source codes are available on Bitbucket (https://bitbucket.org/3dimlab/3dimviewer). Video tutorials can be found on YouTube (https://www.youtube.com/playlist?list=PLCvwUmKRw9ZO4YexLKEXmw_2jPo-kXVRn).
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    Downloads: 104 This Week
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  • 6
    osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
    Downloads: 0 This Week
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  • 7
    This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidia CG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
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    Downloads: 15 This Week
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  • 8
    A small SDL application using OpenGL to test the compatability of Shader Model 3 on nVidia GTX 470
    Downloads: 0 This Week
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  • 9
    osgNV is a C++ cross-platform library written for the latest OpenSceneGraph (OSG, www.openscenegraph.org) using CMake as the build system. It brings the power of nVIDIA Cg shaders and other nVIDIA OpenGL extensions to your OSG applications.
    Downloads: 0 This Week
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  • 10
    GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
    Downloads: 0 This Week
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  • 11
    A plug-in used for defining and exporting physics content for NVIDIA PhysX in Autodesk 3ds Max.
    Downloads: 0 This Week
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  • 12
    The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally Nvidia CG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.
    Downloads: 0 This Week
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