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Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
Scene export plugins from 3d programs to your own text or binary format.
Export rules are customizable in script file (xml).
Include template rules (e.g. Crystal Space).
This is a Java based graphical (AWT, Java 1.1) program to allow a user to download and/or view webcomics without having to go to the website (for convienience and bandwidth reasons), archive them and search and view them later. Uses SQL DB.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
i3D-converter creates a 3D representation from a couple of images (or a pair of stereo images). This program also performs other Computer Vision operations such as, edge and corner detection, image filtering, getting geometric shapes,...
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
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iclect is an image selection utility, that allows you to browse folders containing large numbers of images (e.g. from a digital camera) and to selectively copy images to another folder.
Octree-based texture mapping for 3D models as described in the SIGGRAPH 2002 paper "Painting and Rendering On Unparameterized Models" from Thrown Clear Productions (www.thrownclear.com).
OpenMatrix is going to be a universal game engine that will allow for unlimited map sizes, the more servers there are the bigger the map can be. Users will be able to drive fly walk shoot etc all in the same game. There will also be an editor.
Locate duplicate electronic media files (such as JPG, MP3, etc) and manage them. Find image files by name, filesize, creation time or attributes. View selected matches, and copy/move/delete/rename them. Written in Borland C++ Builder
The Cactus 3D engine is a port of the 3D engine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32 DLL.
Sydengine3D is an other 3D game engine. It\\\'s realized in a research and discover aims. It \\\'s trying to follow the OO programming with C++ and OpenGL(tm) library for the 3D graphic side, OpenIL for the image manipulation and the FMOD libary for soun
PSOProxy is a web server application designed to work with the Gamecube web browser. Its main purpose is to allow Phantasy Star Online snapshot files to be copied to a PC and converted to a common image file format.
ZMatrix is a desktop enhancement tool which creates the streaming character effect out of 'The Matrix' on your desktop. The program will blend with an existing background or be drawn overtop of it and does not impede normal desktop operations.
Infinity is a fractal compressor (based on high mathematical theories) done by a university assigment. It will be based on neural networks (an innovative approach) and coded in C++
This program rotates a spiral on the screen. After staring the spiral for a while, look around you. You should see some objects waving, shrinking or growing like you would be in drugs. You can adjust the settings for the spiral from a nice looking GUI.
FIEUI is a combination of a utility library and tools, for Managed DirectX 9. It is built on top of Direct3D and written in C#. It provides a high level solution for creation and integration of 2D user interface overlays. UI data files are XML based.
A C based, native mode version of the (existing) ComicCollection program (http://comiccollection.sourceforge.net). Designed to be easier to configure, and not to require an SQL backend.