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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
iwftools is a set of tools and libraries for developers of digital imaging workflow applications. It consists of generic Python components for this purpose, as well as an reference application. It is implemented without any OS specific dependencies.
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Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
This software is built with an aim to help Windows 98 users for easy picture viewing. The language used is Visual Basic 6.0. This will resemble the famous Picture and Fax Viewer that Microsoft has not provided for Win 98. It supports jpg, bmp,gif etc.
Photoshop like digital imaging plug-in for the Eclipse Rich Client Platform. Designed to provide a flexible framework which enables 3rd party developers to extend the application through the use of plug-in technology.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
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Collects EXIF information from image files (currently JPEG) recursively through a directory structure, and prints the information in histogram form (as numbers sorted by bin size). It uses the Exiv2 library to parse the files. C++ on Win32 and Linux.
This project aims to replace the multimedia server application for the Gateway, GoVideo, and NetGear DVD players & set-top devices. The new server software aims to be more organized and support a wider variety of formats than Digital 5's original.
The Monitoring Infrastructure (MIS) is a toolkit for software developers. It provides a generic solution for monitoring events in applications and for graphical representation of those events in a Web Browser using SVG.
YATC (Yet Another Thumbnail Creator) is a Win32 based JPEG thumbnail creator written in Delphi.Future features will include:
- Costumization of thumbnails
- Photo album creation (HTML, own code...)
HelpMaker is a Help Authoring Tool to make WinHelp, HTML-Help, HTML-Website and RTF (i.e., manuals) files. HelpMaker is fully functional GUI help authoring tool written in Delphi. Many open-source developers use this to document their open-source project
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Command-line tool for manipulation with PPM images. It can create a single image from multiple images by mixing them on top of each other. It can also zoom and crop image, or perform all of these operations simultaineously.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
The Handwritten project aims to provide software for open distribution of handwritten notes. A rudimentary datastructure containg strokes made by writing devices as for example palm computers, digital pens, etc, is implemented in both Java and C.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
FImage Control is a replacement picturebox control for Visual Basic. It provides additional functionality and is simple to use. FImage utilises the Open Source FreeImage DLL, to provide an interface to load, save and manipulate many image formats.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.