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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or renderengine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
Project Rebirth covers the investigation and development of an object-oriented graphics engine. My aim is to design a powerful framework for an object-based system that can be used to render a variety of different scenes.
Ruby scripts grow 3D fractals and render them with PovRay, OpenInventor and YASRT. Includes (rough) ports of Lauren Lapre's LPARSER to GNU C++. Includes a RubyTk "sketch" output for quick previews as you edit a script.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Tsunami is a Univesal RenderEngine Interface able to plug into many 3D aplications letting them convert their meshes in the engine\'s particular format and our intension is to be help by another programmers to recode for other 3d formats and plataforms.
Q3-style Rendering Engine ; Able to potentially render Q3 .bsps(missing cl/sv framework to render the bsp in q3-fashion ,if you want a working bsp renderer you should use aftershock 0.1 from www.planetquake.com/aftershock);Supports UI;full .md3 support
GL Render PDF is a library to help to render PDF files inside a 3D world. The PDF render uses Fitz/MuPDF as the PDF renderengine and GL Render PDF creates a Texture ready to be used in an OpenGL virtual world.