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PLIB is a set of libraries that are designed to help developers of interactive 3D applications such as games. All PLIB libraries are portable to just about every modern Operating System. PLIB includes OpenGL GUI and scene graph, portable audio, portable
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Nysa is a framework written in C++ enabling easy development of 3-D enabled applications using dedicated hardware such as stereoscopy glasses and data gloves.
Automata editor is a vector editor for drawing finite automata according to VauCanSon-G format with tools for working with finite automata such as basic algorithms, exporting transition table to LaTeX format and automata work simulation.
GiGi is a small, efficient, and feature-rich C++ GUI for OpenGL. It is uses frame-based rendering and has fully customizable graphics, making it ideal for use in low- or high-frame rate applications and games.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
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AS OF 2015-10, HIS REPO IS FROZEN.
Any future development will occur at https://github.com/mew-cx/osgtoy
A grabbag of various experimental/maybe-useful "toys" for the OpenSceneGraph, such as examples, experiments, utilities, file importer plugins, and pseudoloaders. See also:
http://openscenegraph.org/
http://mew.cx/osg/
SScapture is a mini tool that allows you to take captures of your screen -either of full screen or custom area- quickly and easily, just by using hotkeys. That way, you can avoid the whole process of doing that manually, using PrtScr Button!
Note this project has moved to github: https://github.com/sglass68/paperman
This is a document management program similar to PaperPort in aim. It allows scanning of paper into directories quickly and easily with a thumbnail/desktop view. Maxview decodes .max files and can convert them to PDF.
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
Sport Tafeln werden mit Daten aus dem Internet erstellt. Die Software ist für Fernsehsender, Zeitungen u.ä. gedacht um Sport Tafeln generieren zu können. Ein Ordner enthält die Tafeln. Sobald eine Tafel gelöscht wird, wird diese sofort neu gener
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
Pixi image editor. Common features like: layers, im/export bmp/png/jpg/tga/tiff, scripted command interface, alpha, layers are worked on as floating points. Written using freepascal, and a work in progress. Modular design. Latest source in HG.
Device Independent Virtual Environment - Reconfigurable, Scalable, Extensible. A platform, device, and display independent API for developing 3D virtual environment (VE) applications. DIVERSE is comprised of DTK, DPF, DGL, and DADS.