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Burn is a small and compact 32x32 256 color image (sprite) editor for Dos (or POSIX, using Dosbox or Dosemu). It currently contains several gfx-effects than can be applied to images, animation features and a tiny scripting language (amongst others).
Embedded Font Generator (EFGen) is a generator of a cross-platform ANSI C code that renders a text using OpenGL. Generated code includes everything you need to render a custom text, also it is easy to compile and link with your application.
Flamebird is an IDE for the open source game development language Bennugd (http://bennugd.org/) and Fenix(http://fenix.divsite.net). Our aim is to integrate in a professional environment a powerfull code editor, a project management system and editors an
A web-based database application that allows webmasters to centrally store their images and videos to be served on their website(s). It allows user to simply copy and paste code snippets to embed images and videos into their web pages.
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IQA is a C library for objectively measuring image/video quality. It implements many popular algorithms, such as MS-SSIM, MS-SSIM*, SIMM, MSE, and PSNR. It is designed to be fast, accurate, and reliable. All code is Valgrind-clean and unit tested.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
Image application that captures a section of the screen using a rectangle drawing tool. Sourcecode needs to be edited to allow uploading to your website
A multimedia framework written in C# that wraps most of the DirectShow API and includes several useful Windows Forms controls. It differs from DirectShowLib in that MediaFramework tries to take the burden of COM interop off the developer.
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VirtualDub APNG Mod is created to provide Animated PNG support for the popular video editing software VirtualDub. Export module is designed to compress the output files as much as possible. Internal input driver can load APNG files, for more editing.
EStereo is a computer vision C++ library for real-time disparity estimation. It computes dense stereo matching from 2 or 3 images as well as 3D scene reconstruction. The library also comes with a GUI-based application (StereoPlus).
lmesh is a 3D render implemented local illumination such as Gouraud and Phong. Currently it is written by C++ and does not depend on the GPU instructions or any exsiting 3D libraries. It plans to achieve more realistic effects in the future
[Important] The project moved to GitHub. Please use the following GitHub project page from now on: https://github.com/twain/wia-on-twain
A WIA on TWAIN driver implementation designed to expose all necessary scanner functionality while adhering to the WIA 1.0 and WIA 2.0 specification and achieving compatibility with all WIA compliant applications.
irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples using Premake based build scripts. These scripts can also be used as build templates for cross platform irrlicht applications.
GImageView is a GTK+ based image viewer which supports tabbed browsing, thumbnail table views, directory tree views and drag and drop. It also support movies using the Xine library and MPlayer, and supports images in compressed archive formats.
Port of dcraw to C#. Thanks for Dave Coffin the original. Based on v8.88. Code is very much prototype quality and only tested with 450D. Output files from this differ from ones created with the original dcraw (see AHD file for further details)
The purpose of this projects is to define, design and code a models-sharing system for the RepRap replication machines, so that end-users and designers can easily find, create, modify or build objects models.
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.