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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
This is an intuitive brickset editor (*.brk) for the OpenSNC gameengine. Level designers use brickset files while constructing levels, normally producing them with a text editor. A better way is a graphical editor designed specifically for the job.
Xilon Engine II is a graphics/gameengine written in Visual Basic .NET to allow easy and fast development of ideal 2D games. With XEII, 2D games become more fun for a hobbyist programmer instead of a chore.
BlobIt is an in-development gameengine being created on the .NET 2.0 framework. It's eventual concept is to create a DX9 (and higher) compatible gameengine that allows for commercial quality games at a fraction of the cost. All while being Open Source.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
ATOM3D.NET is a Realtime 3D GameEngine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art gameengine.