Showing 3 open source projects for "high performance computing"

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    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable.
    Downloads: 147 This Week
    Last Update:
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  • 2
    Mesh R-CNN

    Mesh R-CNN

    code for Mesh R-CNN, ICCV 2019

    ...Unlike voxel-based or point-based approaches, Mesh R-CNN uses a differentiable mesh representation, allowing it to efficiently refine surface geometry while maintaining high spatial detail. The system combines 2D detection from Mask R-CNN with 3D reasoning modules that output full mesh reconstructions aligned with the input image. It has been evaluated on datasets such as Pix3D, where it demonstrates state-of-the-art performance in reconstructing real-world object geometry.
    Downloads: 0 This Week
    Last Update:
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  • 3
    VirtualGL

    VirtualGL

    3D Without Boundaries

    VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
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    Downloads: 61,791 This Week
    Last Update:
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