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A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
Windows based editor designed to allow writing extensions covering any user format of raster fonts. Supports fixed/variable character height/width, incomplete character sets, etc. Has a lot of useful character-editing functions (italicize, bold, shift...
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Pingo provides Platform INdependent Graphics Objects for python. Based around a hierarchy of Containers which inherit their parents' style attributes and coordindate spaces, it provides an object-based representation for vector graphics
3dom is a 3D Solid Object Modeler, designed to be independant of the renderer back-end.
Highlights include constructive solid modeling, reality-based material representation,
scripting through Python binding and a constraint solving engine.
The jTkinter module is a complete java/JNI implementation of the builtin python module _tkinter for use
with the JPython-1.1 environment. The jTkinter module allows the original lib-tk\*.py files from CPython,
to run under JPython.
Extension to iterate custom Python snippets over objects
An inkscape extension, written in python, that accepts snippets of Python code, and iteratively executes them over a set of objects. Iteration can be over the current selection, or over an XPath. Python code is given the current node and attributes, and can modify or delete the node, create new nodes, or simply perform calculations.
A Blender python API to make it easy for other script developers to create their own GUI elements. The hole API is designed in an object orientated manner.
One of the main goals is that the API will also work with Blender 2.50 in the future.
Full blender integrated documentation and multi-language translation (help) > Python script for Blender, a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
A 3D presentation engine with dual screen support. Developed in Python with an extensible architecture for user defined objects, effects and slide transitions. Uses a custom XML document format.
Foton is a photo manager developed with the usage of python, pyqt and exiv2. Main features I hope to implement are: - A good tag management an organizing of pictures, tagging of people and in the future connection to facebook... Very early stage..
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.