Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate.
The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
3dom is a 3D Solid Object Modeler, designed to be independant of the renderer back-end.
Highlights include constructive solid modeling, reality-based material representation,
scripting through Python binding and a constraint solving engine.
ShadeGE is an example implementation of features present in a modern 3Dgame engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
The 3D Slicer is freely available, open-source software for visualization, registration, segmentation, and quantification of medical image data. Follow the link for more info: http://slicer.org
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Fast-paced multiplayer blade fighting 3Dgame allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
Full blender integrated documentation and multi-language translation (help) > Python script for Blender, a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.
A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.
Nodepad is an agile environment for prototyping special effects.
Useful for visualizing in advance an algorithm before it gets implemented in a more complex software such as Maya, XSI, or blender.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
A 3D presentation engine with dual screen support. Developed in Python with an extensible architecture for user defined objects, effects and slide transitions. Uses a custom XML document format.
Labcoat for SuperWikia Alpha fabrication manages new or revised fabrication processes. Its 'Cleanroom' applets allow codesmiths to access the lab environment, used to create semiconductors, substrate prototypes, chipset instruction blocks and other Labcoat projects. Our extensions in future releases will include UML support for C#/C++ conforming projects, import/export architecture schematics and refactoring sub-projects.
Agaseous-NES is a graphic app for creating integrated circuit layers. Developers can import Agaseous for SuperWikia Alpha .AJA (Agaseous Joint Application) text files to automate & create asauna plates. Also imports and intergrate Adobe .PSD files.