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The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization
on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved
by processing four rays at a time to match SIMD register width (hence the name).
The rendering core of the engine is written in a unified SIMD assembler
allowing single assembler code to be compatible with different processor
architectures, thus reducing the need to maintain multiple parallel versions.
At present, Intel...
The all-built-in-one, automatic, ready-to-go out-of-box, easy-to-use state-of-the-art, and really awesome NASH OS! Over 25,000+ flexible features and controls and all scalable!! The most powerful solution ever built to instantly deliver new heights of online ecommerce enterprise to you.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..