Showing 42 open source projects for "cpu benchmark linux"

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  • 1
    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable. It acts as a drop-in replacement for Vulkan drivers, allowing existing applications to run seamlessly by redirecting API calls through its software-based rendering engine. ...
    Downloads: 137 This Week
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  • 2
    Upscayl

    Upscayl

    Free and Open Source AI Image Upscaler for Linux, MacOS and Windows

    Free and Open Source AI Image Upscaler for Linux, MacOS and Windows built with Linux-First philosophy. Upscayl is a cross-platform application built with the Linux-first philosophy. This means that we prioritize Linux builds over others but that doesn't mean we'll break things for other OSes. Upscayl does not work without a GPU, sorry. You'll need a Vulkan-compatible GPU to upscale images.
    Downloads: 175 This Week
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  • 3
    tilemaker

    tilemaker

    Make OpenStreetMap vector tiles without the stack

    Create the vector tiles on your home machine or using a cloud CPU. Upload the file to your site or app. And that's it. No database to maintain; no contract to pay; and no restriction on commercial use. tilemaker is a single executable that takes OpenStreetMap data and makes it into vector tiles. It's supremely customizable, but if you just want off-the-shelf tiles in a standard style, tilemaker comes bundled with the files to do that too. With tilemaker, you can pull out any facet of...
    Downloads: 28 This Week
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  • 4
    IOPaint

    IOPaint

    Image inpainting tool powered by SOTA AI Model

    IOPaint is a powerful open-source image editing tool focused on inpainting, outpainting, object removal, and general image manipulation driven by state-of-the-art AI models, delivering these capabilities through both local and hosted workflows. Designed to be fully self-hosted and flexible, IOPaint supports a variety of underlying generators and inpaint models — from LaMa erase networks to Stable Diffusion-based replace/object generation — giving users multiple ways to refine or reconstruct...
    Downloads: 23 This Week
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  • 5
    Taichi

    Taichi

    Productive, portable, and performant GPU programming in Python

    Taichi is an open-source, embedded DSL within Python designed for high-performance numerical and physical simulations. It uses JIT compilation (via LLVM and its runtime TiRT) to offload compute-heavy code to CPUs, GPUs, mobile devices, and embedded systems. With built-in support for sparse data structures (SNode), automatic differentiation, AOT deployment, and compatibility with CUDA, Vulkan, Metal, and OpenGL ES, it empowers disciplines like simulation, graphics, AI, and robotics
    Downloads: 1 This Week
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  • 6
    ArrayFire

    ArrayFire

    ArrayFire, a general purpose GPU library

    ...Together we can fulfill The ArrayFire Mission under an excellent Code of Conduct that promotes a respectful and friendly building experience. Rigorous benchmarks and tests ensuring top performance and numerical accuracy. Cross-platform compatibility with support for CUDA, OpenCL, and native CPU on Windows, Mac, and Linux. Built-in visualization functions through Forge.
    Downloads: 3 This Week
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  • 7
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is...
    Downloads: 4 This Week
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  • 8
    BRL-CAD

    BRL-CAD

    Open Source Solid Modeling CAD

    BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
    Downloads: 55 This Week
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  • 9
    LDPartEditor

    LDPartEditor

    Create and edit LDraw™ parts quick and easy.

    Linux Mint >=22] - CPU: Multicore-Processor with 4 cores (or more) - RAM: >4 GB - Video-Memory: >1 GB - Free Disk Space: 512 MB The sourcecode is now hosted on GitHub here: http://nilsschmidt1337.github.io/ldparteditor/
    Downloads: 5 This Week
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  • 10
    PI-Based Image Encoder / Converter

    PI-Based Image Encoder / Converter

    Python code able to convert / compress image to PI (3.14, π) Indexes

    ...Features high-performance Numba-accelerated search and a signature 'film-grain' aesthetic upon reconstruction. ZIP also include 16 MB file with 16,7 mil numbers of PI Benchmark(Single-Thread): Hardware & Environment Apple Silicon: Apple M2 (Mac mini/MacBook) x86_64 Platform: Intel Core Ultra 5 225F (Arrow Lake, 10 Cores) OS 1: Fedora 43 (GNOME) OS 2: Windows 11 Pro (23H2/24H2) Software: Python 3.14.3 + Numba JIT (latest) Results (Lower is better) Platform / OS CPU Time (Seconds) macOS (Native) Apple M2 52.151311 s (in default setup) Fedora Linux Intel Core Ultra 5 225F 58.536457 s (in default Power Management: Balanced) Windows 11 Intel Core Ultra 5 225F 59.681427 s (important! ...
    Downloads: 0 This Week
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  • 11
    Generic Image Decoder

    Generic Image Decoder

    A standalone, portable generic Ada package for decoding images

    The Generic Image Decoder is a package for decoding a broad variety of image formats, from any data stream, to any kind of medium. Unconditionally portable code: OS-, CPU-, compiler- independent code. More information on... http://gen-img-dec.sf.net Alire crate: https://alire.ada.dev/crates/gid Mirror: https://github.com/zertovitch/gid
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    Downloads: 64 This Week
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  • 12
    kgclock

    kgclock

    Desktop Analog Clock for Linux and notification system

    ...Kulina Graphics Libray and kgdevelop are available for free download. The binary file for 'kgclock' is statically linked with kulina graphic library and its dependencies and hence should work for any 64bit Linux distribution. A tarball for binary and another source tarball are provided. Also provided is a .deb package which can be installed using 'dpkg -i <package>'. The binary tarball should work for any 64 bit Linux distribution. If one prefers to build from source one need to install Kulina Graphics also. One specialty of 'kgclock' its low cpu usage, after one minute it is negligible.
    Downloads: 2 This Week
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  • 13
    Fire Animation

    Fire Animation

    JavaScript fire animation in HTML

    Fire Animation in JavaScript code inserted in HTML using gradient. ~80 lines code, 2 functions, run onload. fascinating fact, LLM (AI) Local or free online, is not able to make some like this, just fly orange or green balls (2026). I tested All to size 122B and all free online. PS: I found out that CPU only and Safari (MacOS) cannot handle this old style, so I made a modified version (_safari_optimized) that works with a texture.
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    Downloads: 0 This Week
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  • 14
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    Line-drawing and polygon-filling rasterization algorithms in Java. Simple 2D package and more complex 3D package with Z-buffering. Texture mapping not supported at the moment. Color interpolation for lines, Gouraud shading for polygons fully supported. Floating point vertex coordinates, not integer. Pixel-level aliasing, not endpoint aliasing. Doesn't use Bresenham line style! Works with all Java versions. No external dependencies. Suitable for study in academic institutions,...
    Downloads: 0 This Week
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  • 15
    GLTF/GLB Windows Shell Extension: This shell extension automatically adds thumbnail images to .glb files in Windows File Explorer and provides a right click menu option to generate a 3D preview image for .gltf files. Supports multi-file select and directory processing. Pre-built Windows x64 installer available at https://buymeacoffee.com/nathancrews/e/255640 LAS/LAZ Pointcloud Windows Shell Extension: This "quick viewer" shell extension provides a Windows File Explorer right click menu...
    Downloads: 6 This Week
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  • 16
    MMDeploy

    MMDeploy

    OpenMMLab Model Deployment Framework

    MMDeploy is an open-source deep learning model deployment toolset. It is a part of the OpenMMLab project. Models can be exported and run in several backends, and more will be compatible. All kinds of modules in the SDK can be extended, such as Transform for image processing, Net for Neural Network inference, Module for postprocessing and so on. Install and build your target backend. ONNX Runtime is a cross-platform inference and training accelerator compatible with many popular ML/DNN...
    Downloads: 2 This Week
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  • 17
    Forma

    Forma

    An efficient vector-graphics renderer

    Forma is an experimental vector graphics renderer written in Rust, developed by Google to explore high-performance, parallelized rendering techniques across multiple platforms. The project aims to achieve portability, performance, simplicity, and small footprint through a streamlined four-stage rendering pipeline. Forma provides both CPU (software) and GPU (hardware) backends, relying on Rust’s SIMD auto-vectorization, Rayon for multithreading, and WebGPU (wgpu) for hardware acceleration....
    Downloads: 2 This Week
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  • 18
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    Important: Groimp migrates to Gitlab. You can find the latest code at "https://gitlab.com/grogra/groimp/". The version on Sourceforge will not be updated anymore. The modelling platform GroIMP is designed as an integrated platform which incorporates modelling, visualisation and interaction. It exhibits several features which makes itself suitable for the field of biological or ALife modelling: The “modelling backbone” consists in the language XL. It is fully integrated, e.g., the...
    Downloads: 4 This Week
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  • 19
    Skija

    Skija

    Java bindings for Skia

    Skija is a high-performance, Java bindings library for the Skia graphics engine, allowing JVM and Kotlin applications to access the full capabilities of Skia’s 2D GPU-accelerated graphics without writing native code. Skia is the same graphics engine used in Chrome, Android, Flutter, and other platforms, and Skija leverages this robust foundation to provide fast rendering of paths, text, images, transformations, filters, and animations within desktop and embedded Java environments. The...
    Downloads: 0 This Week
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  • 20
    3DDFA

    3DDFA

    Fast, accurate and stable 3D dense face alignment

    ...A simple 3D render written by c++ and cython is also included. This repo supports the onnxruntime, and the latency of regressing 3DMM parameters using the default backbone is about 1.35ms/image on CPU with a single image as input. See requirements.txt, tested on macOS and Linux platforms. The Windows users may refer to FQA for building issues. Note that this repo uses Python3. The major dependencies are PyTorch, numpy, opencv-python and onnxruntime, etc.
    Downloads: 2 This Week
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  • 21
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. ...
    Downloads: 1 This Week
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  • 22

    cocolib / light field suite

    CUDA library for continuous optimization and light field analysis

    Library for continuous convex optimization in image analysis, together with a command line tool and Matlab interface. Implements several recent algorithms for inverse problems and image segmentation with total variation regularizers and vectorial multilabel transition costs. Also included is a suite for variational light field analysis, which ties into the HCI light field benchmark set and givens reference implementations for a number of our recently published algorithms. *** NOTE: ...
    Downloads: 0 This Week
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  • 23
    S2CBench

    S2CBench

    Synthesizable SystemC Benchmark Suite

    S2CBench v.2.0 provides 18 programs written in synthesizable SystemC language. Each benchmark is designed for specific domains such as multimedia, digital signal processing, security, image processing, etc. The programs are provided with the objective to enable researchers analyze their innovative algorithms and techniques and help users compare the quality of results of state of the art commercial High Level Synthesis tools available in industry. You can log in to our Youtube channel to...
    Downloads: 1 This Week
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  • 24
    PolyBench/C 4.2 Copyright (c) 2011-2016 the Ohio State University. Contact: Louis-Noel Pouchet <pouchet@cse.ohio-state.edu> Tomofumi Yuki <tomofumi.yuki@inria.fr> PolyBench is a benchmark suite of 30 numerical computations with static control flow, extracted from operations in various application domains (linear algebra computations, image processing, physics simulation, dynamic programming, statistics, etc.). PolyBench features include: - A single file, tunable at...
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    Downloads: 9 This Week
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  • 25
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    Skinner is a collection of real-time special effects for Unity that use vertices of an animating skinned mesh as emission points. Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant...
    Downloads: 0 This Week
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