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So far there\\\'s a game called Racer (http://www.racer.nl/) and that\\\'s a car-racing game like NFS...They are using a format called *.DOF for their 3D-Models (cars and tracks), but only Windoz has a supported DOF-Converter (from ACE, 3DS or VRM
OpenGL based C/C++ dialog, which is drawn on 2D/3D scene. This application provides GUI with themes on all objects (as: Mouse Area, Push Zone, Push Button, Radio Button, Check Box, Scroll, Text Box, List Box, Combo Box, Window and others).
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The Chassis library is a fast class-based library designed to ease the pain of multiplatform application development, with a strong emphasis on openGL games.
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
3D modeller that uses OpenGL on many platforms. Usability is a key design goal of this project, as is platform portability. The UI will be done with Qt.
Open source access to dcm ( DICOM ) files on pc's with tcl/tk.
The purpose of this project is to develop an open environment for view, share, manipulate, etc. dcm files. C libs (dll or so) and basic Tcl/Tk GUI are available
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An implementation of generative grammars and turtle graphics. The grammars (currently only Lindenmayer systems) are used to produce descriptions of graphical images, and the turtle is used to display them in several forms, such as bitmap, PostScript or
Delta is a cross-platform game development kit, extended using plug-in modules. It primarily provides 3d rendering, but also provides classes for sound, input, etc. Currently only X-Windows/OpenGL support is available, the project being at pre-alpha stage
PowerMaker will be a fully developed Text/Word Processor and Presentation/Slide Manager for MacOS X. Name comes from two commercial Apps it tries to resemble and mix in look and feel as good as possible: PowerPoint by Microsoft & FrameMaker by Adobe
JLRFractal is a Mandelbrot/Julia generator written in C++ using Trolltech's Qt graphics libraries. It features an easy-to-use zoom feature and a speed-up technique that is visible to the user. Color cycling features as well as saving to file are also
DuSK 3D is a game engine like quake serial game engine. In nowadays,
it use quake3's game data(maps, textures, sounds etc.). It will have
full function to replace Quake3 engine(quake3.exe), and support
Quake3's game logic dll such as ui.dll, cgame.dll,
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
A set of c++ flexible and inheritable classes to open, parse and render 3d models contained in .3ds files working in an os-independent way, using the C++ Standard Library to read files and Glut-OpenGL to render.
Height Map Editor is a program meant for editing, generating and manipulating height maps (terrains) that can be used in terrain rendering engines, or even as clouds.
B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
troka is a hardware accelerated video output library for the nato (http://www.eusocial.com/nato.0+55+3d/242.0000.html) video processing system. it uses openGL to provide full screen antialiased non-tearing interpolated video output optimized for live per
Automatically stitch, transform, blend and crop pnm images together to form a panorama. Support low overlap, high resolution Digital Camera images primarily with a focus on heuristics to improve the quality of the match.
Mandel is a command-line program for generating Mandelbrot set fractals - support for Julia sets is coming soon. Output is in the form of 8 bit greyscale Device Independent Bitmaps, which can be readily viewed with many common graphics programs.
Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.