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FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
Class library written in C++ using OpenGL to display results of simulations. Offers quick creation of coordinatesystems, graphs, tables, objcts and fonts.
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
Unified Environment Handler that sits on OpenGLUT's head, processing collisions, friction, etc, as well as including extended lighting, shading, and anti-aliasing not native to OpenGLUT.
A flexible, generic, and extensible framework for creating game engines. The framework supports many of the features of modern game engines, including 3-D graphics, AI, physics, audio, scripting, and networking. It is written in C++ and is cross-platform
A small 3d engine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
toxic is a modern, physically correct global illumination renderer aiming to produce photorealistic images and animations. A number of plug-ins are under development to allow using toxic with various open source and commercial 3D modeling packages.
The fst2v5d package converts data stored in the Canadian RPN Standard File (FST) format into Vis5D format. FST files, commonly used to store meteorological data, are scanned by fst2v5d to generate both 4D fields and independent topography input files.