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CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
An open-source project to develop a plant generation tool.
...Then I plan on adding features in subsequent releases. Then I'll probably end up rewriting all of the code and writing some documentation at the point where I have a good basic feature set.
I will release new alphas every few weeks, containing source code and OS-specific binaries, unless I put development on hold for a while (see below).
Project is currently ACTIVE. However, the next release is a complete remake of the existing code, so won't be around for a while.
Please make sure you view the latest screenshots (slide to the right on the screenshot bar)!
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
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