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Render DGA-files (COLLADA file format) to a renderer supporting the RenderMan Interface. COLLADA is a registered trademark of the Khronos Group. The RenderMan Interface is a registered trademark of Pixar
A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
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PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
MapDownloader is a customizable, utility for dowloading map tiles from various web services. Written in C++ using Qt Framework, it is cross-platform. Developed and tested on Windows 7 and Kubuntu 12.04. It's under DWYW License v1.0 (Do whatever you want)
SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
Provides a noninvasive way to annotate a collection of video clips with tags, still images, ratings, freeform notes, and so on. Provides an API to add your own plug-in annotations. Written in Java/JNI.
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ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
A library and associated programs designed to enable easy permanent tagging and searching of images with keywords and other metadata both locally and over the Internet in a peer-to-peer system.
ChanView is an image viewer created specifically to view *chan image boards such as www.2chan.net and www.4chan.org. It stores metadata, such as threads, notes, and rating information, for each saved image.
Volumetric is a 3-D image processing tool. It reads point cloud data, expands it to a volumetric space with highly effective memory usage, and filter out necessary points.
This path editor is being developed for the finFoil project (https://sourceforge.net/projects/finfoil/).
But a lot of care is taken to make this editor as generic as possible so that it can be reused in any Qt/C++ or PyQt project.
Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.
Javascript animation authoring environment.
A WYSIWYG cross-platform desktop application using jQuery to animate XHTML and HTML elements. Its built in XUL.
We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
Wosaic is an open source project that allows you to recreate an existing image by using many smaller images, as shown above. Currently we support pictures from Flickr and local sources.
The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
A Crystal Space plugin that loads a star catalogue from file and draws it as a background for Crystal Space applications. The plugin can load from a xml file and be used in Crystal Space without any coding.
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.