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calder is a multi-platform sculpting software targetted for artists and home users.
The main goal of the product is to maximize the user's sculpting
experience on the computer.
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
Geomatrix, collection of C/C++ libraries to be used for symbolic description of n-dimensional geometric models. Operates internally with a representation that constructs complex objects based on primitives, allowing loss-less modifcation of models.
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SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Dr. Jekyll is an interactive voxel editor for viewing and editing three-dimensional images. It is specifically aimed at postprocessing of segmented datasets, but offers some functionality for raw data as well.
OpenVL is a framework for handling, processing & visualizing volumetric data (CT, MRI etc). It provides: powerful data access & layout API, plugins for volume processing tasks (image processing, segmentation etc), and support for multiple file-formats.
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
Cross-platform image acquisition classes for the wxWindows GUI class library providing access to native image acquistion API's. Current support is for TWAIN on Windows (and soon on Mac, hopefully) and SANE on Linux. Add-on class library for wxWindows.
Open Source Stenography engine usable from the command line. Uses various techniques for hiding and retriving stenographic information. Includes a small image analysis suite for detecting stenographic images.
BezierEditor is a Bezier Curve Editor with follow functions :<br>
-add/remove curves and points<br>
-move points and curves<br>
-zoom in/out/box<br>
-load and save in a text file<br>
-multiple selection<br>
With cad2octree you can generate an octree-structure from a surface model in DXF format. The octree will kept in preorder traversion bit-stream (POT).
It will generate octree structure from rigid bodies, which surfaces are polygons cubic B-splines.
[TnT]-Engine is an extensible 3D engine which uses a groovy architecture. If you want to rewrite 'Dark Age Of Camelot' on GNU/Linux, try this :o) (Windows is supported too).
[TnT] is distributed under the terms of the GNU General Public License.
A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
High quality volume graphics on consumer PC hardware. This GPL project is a graphics application for the visualization of 3D volume data on uniform rectilinear grid, as they arise from tomographic measurement or numerical simulation in computational scie
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
Myrmidon tracer is a 2 in one projetcs as it will in a first time implement a fully functional raytracer using CSG, different light model(Phong, Cook Torrance, Ward...) and other BRDF.
The second part of the project is the use of Photon mapping techniqu
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
A third-person shooter based upon an '85 anime series called Mospeada. Uses OpenGL for rendering, NL for networking, SDL for graphics initialization MS3D for models, FMOD for (3D) sound, and is programmed in C/C++!
AE Engine is a free 3D Engine. It runs in Linux and Windows and uses OpenGL or DirectX for graphics rendering and SDL or DirectX to communicate with the operating system. Its main goal is to be fast, flexible and easy to use.