Showing 174 open source projects for "frameworks"

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  • 1
    YOPS (Ye Olde Photo Shoppe) is a media manipulation framework written in Java. Computer science educators use this framework to help novices learn and practice fundamental programming concepts by having them create tools for their own photoshop-like app.
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  • 2
    GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
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  • 3
    Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
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  • 4
    C++ Software Framework based on wxWidgets for Developing Image Processing Algorithms
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  • 5
    Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
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  • 6
    Stingray provides a robust Object Oriented Programing framework for Javascript. Stingray's classes lessen development time for graphic/multi-media designers and web developers and focus on new projects, rather than re-invent the wheel.
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  • 7
    Library to generate SVG primitives from within ASP.net
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  • 8
    Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
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  • 9
    SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
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  • 10
    High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
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  • 11
    iwftools is a set of tools and libraries for developers of digital imaging workflow applications. It consists of generic Python components for this purpose, as well as an reference application. It is implemented without any OS specific dependencies.
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  • 12
    Photoshop like digital imaging plug-in for the Eclipse Rich Client Platform. Designed to provide a flexible framework which enables 3rd party developers to extend the application through the use of plug-in technology.
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  • 13
    The GIMP converted to C# and .net
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  • 14
    The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
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  • 15
    Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
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  • 16
    NiceSTEP is a set of Java components that replaces package java.awt and gives your Java application the look and feel of NeXTstep, GNUstep, and WindowMaker. Includes Slide Projector image viewer, FTP, Editor, and CD Burner.
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  • 17
    Presenting XML is a Java web application framework for presenting HTML, PDF, WML etc. in a device independent manner. The framework supports a flow of content (XML files, flat files, SQL, dynamic XML) through SAX pipelines and XSLT transforms to a device
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  • 18
    A Graphical Editing Framework(GEF), for Python. It provides a canvas similar to wxArt2D and a editing framework based on MVC. The framework can be used to develop scientific and engineering tools that require graphical editing.
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  • 19
    Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
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  • 20
    OpenGMP is an open service platform for implementing advanced decision support solutions for the mining enterprise.
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  • 21
    PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
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  • 22
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
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  • 23
    Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
    Downloads: 0 This Week
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  • 24

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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