Showing 734 open source projects for "games linux"

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  • 1
    Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
    Downloads: 0 This Week
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  • 2
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed...
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  • 3

    Orabra

    3D tree generator

    This project was designed as fork of Arbaro tree generator. But later it was totally rewritten since 1.0.7 version. Main goal is creating tree generator which can create tree modes to be used in computer games(low poly).
    Downloads: 0 This Week
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  • 4
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 0 This Week
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  • 5
    AdaSDL is a set of Ada (programming language) bindings, ports, and some original applications based on SDL (Simple DirectMedia Library - http://www.libsdl.org)
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  • 6
    The Burster 3D
    Web browser plug-in for hosting real 3D on the websites.
    Downloads: 1 This Week
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  • 7

    Palomino flight simulator

    action/combat flight sim

    Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
    Downloads: 2 This Week
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  • 8
    High performance OpenGL renderer with scenegraph.
    Downloads: 0 This Week
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  • 9
    Community contributed Xith3D tools, examples and documentation
    Downloads: 0 This Week
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  • 10
    This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
    Downloads: 0 This Week
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  • 11

    Photo Marathon

    Run Photo Marathons

    Photo Marathons are photographic competitions where the competitors are given a set period of time to produce a number of images on given topics, 1 image per topic. E.g. 6 hours to produce 12 images on 12 given topics. This software is designed to help with the organisation of a photo marathon, create a master topic list, randomly assign topics to contestants, deal with images as they are returned, upload to a central store etc. INITIALLY THIS WILL BE COMMANDLINE ONLY, GUI TO FOLLOW.
    Downloads: 0 This Week
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  • 12

    qa3dviewer

    simple 3d scene viewer for windows/linux/android

    Simple test for 3d scene viewing demonstrating usage of: Qt5.1: a bit of qml framework+lot of native (c++) OpenGL ES: portable windows/linux/android code QtCreator framework: compile on all platforms License: - 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. - trackball code inspired by apple cocoa help Note: - home made qml widgets (Qt5.1 compatible) - home made openGL shaders - C++11 Warning: - work in progress, no build help right now - tested on windows/gcc, nexus 7
    Downloads: 0 This Week
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  • 13
    Noble Ape Simulation
    Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
    Downloads: 1 This Week
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  • 14
    This program serves for calculation coordinates centers of maps for drawing up a uniform collage. Данная программа служит для расчета координат центров карт для составления единого коллажа.
    Downloads: 0 This Week
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  • 15
    Rubik's_cube_3x3x3_Simulator

    Rubik's_cube_3x3x3_Simulator

    Rubik's Cube 3x3x3 Algorithms Simulator

    This is a Rubik's Cube, 3x3x3 size, simulator. It simulates Standard and WCA command algorithms, and show the movements using OpenGl. It is completely coded using Qt Creator. In version 1.3.0 several improvements were implemented. Now the layers can move alone, in pairs or all simultaneously, so simulating the actual movement. Note: The source code is included in installer.
    Downloads: 0 This Week
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  • 16
    PCSX2

    PCSX2

    PlayStation 2 emulator for Windows and Linux

    PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator). Currently, it can emulate thousands of games at full speed
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    Downloads: 144 This Week
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  • 17
    The Open Toolkit is an advanced, cross-platform, C# OpenGL, OpenAL and OpenCL wrapper for Mono/.Net. It is especially suitable to RAD development and can be used in games, GUIs (WinForms, WPF, GTK#) and scientific applications. The official repository can be found in github: https://github.com/opentk/opentk The sourceforge repository will no longer be updated, but will remain online for posterity.
    Downloads: 14 This Week
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  • 18
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    TurboSphere is an intuitive and easy to learn game engine. It is generally modeled after the Sphere RPG engine for its API, although the API has been modernized. It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are...
    Downloads: 0 This Week
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  • 19
    FxGen is a procedural texture generation library and tool to let you implement high resolution textures that fit in kilobytes in your applications.
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  • 20
    The Dream Machine
    A 3d game engine based on a realtime software raytracer. Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
    Downloads: 0 This Week
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  • 21
    HGEE

    HGEE

    A world editor for HGE game engine written in python and uses OpenGL.

    It uses most update packages and technologies for example OpenGL 4, pyhton3.3 and etc. Project focus is on simplicity, efficiency, performance, flexibility. This project aimed for Linux environment and more specifically Gnome shell. Its most development is in Fedora 20.
    Downloads: 0 This Week
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  • 22
    away3d-core-fp11

    away3d-core-fp11

    Away3D engine for Flash Player 11

    Away3D Core FP11 is a real-time 3D graphics engine for Flash Player 11 that leverages Stage3D for GPU acceleration. It provides a powerful framework for rendering 3D models, animations, lighting, and materials within ActionScript 3 applications. Ideal for interactive media, games, and visualizations, Away3D simplifies working with 3D scenes in Flash and supports common file formats like OBJ and MD5.
    Downloads: 1 This Week
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  • 23
    osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
    Downloads: 0 This Week
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  • 24
    AnsiGL

    AnsiGL

    A modern "graphics" API for text-based applications

    Sourceforge is no longer being updated! Check out our new home instead: http://github.com/nicrohobak/AnsiGL ---------------------------------------- AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility. Many comparable...
    Downloads: 0 This Week
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  • 25

    MaxDream

    A cross-platform game framework based on OpenGL and GObject.

    MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
    Downloads: 0 This Week
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