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SNICE is a image compositing program. It is made especially to help create special effects for video and cinema. It work on Win32 and Linux OS. It is writen in C++ using OpenGL.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Access a digital camera located on one computer from another over a local network or the Internet. Designed for use in thin client environments, specifically LTSP, but can be used in other types of installations as well.
Strike Screen: Fast capture and edit of screen image! / Программа для быстрого захвата и редактирования изображения на экране! (Russian / Русский) - CodeGear
jdlRaw manipulates raw images from digital cameras and is based on dcraw and imagemagick. It does exposure correction, curve application in RGB/CIELAB space and USM/Refocus sharpening. Includes also lensfun and noise reduction algorithms.
QT 3ds render uses QT and OpenGL to load and render 3ds files, 3 different shaders are included. To compile OpenGL 2.0 or above is required. The Qt Project is inside '/src' and the VS2008 project is in ./
Primarily this program is intended to help 3d artists. It's an extension to 3d programs who have no capability to produce proper text effects (e.g. Blender) But you can also present your holiday videos and photos in a real professional way.
This is an open source program for controlling digital cameras, especially those that support PTP. The initial focus is on native Mac support, but long term thinking is to support Linux/gphoto2 as well.
gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
This is an entity relationship diagram visualization widget programmed on QT4. With this tool you can draw objects (computers, people, whatever), and the relationship between them.
ASCEND is a collection of libraries to build P2P-based 3D networked virtual environments such as Massively Multiplayer Online Games (MMOGs). It supports real-time 3D streaming, consistency control, and persistent storage in a distributed P2P environment.
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
A cross-platform aplication to explore online free maps (OpenStreetMap). Build with python and pygame, full immersive environnement. Actually only sourcecode, require pygame.
Simple and very customizable c#/.NET photo gallery that reads files into an array and allows the user to navigate through them using .net controls. Access database is also included that allows visitors to add comments to any photo. Enjoy!
Qt Handwriting Recognizing it's a simple Qt GUI interface of a artificial neural network to provide handwrite recognition. This project use FANN (Fast Artificial Neural Network) on first approach.