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Library libgro is intended for creation of Generalized Rotational Objects (GRO). GROs are fancy three-dee objects, that can be modelled easily, but they does not look siple. Want to model CRT-tube or wittch's hat in a moment? Try GRO!
This library contains two classes vtkQGLRenderWindow and
vtkQGLRenderWindowInteractor which allow one to use VTK with the
QGLWidget extension of QT. In other words, these classes can be used
to build QT applications which utilize the facilities prov
A simple picture browser and viewer. Features: Small, fast, browsing with thumbnails, thumbnail caching, powerful viewer, keyboard shortcuts for almost everything ...
POT engine! is a portable 3D graphic engine based on OpenGL and SDL... not only for gaming purposes! Currently reads XGL/ZGL format and generates objects from displace bitmaps.
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Spacetrek3D is an OpenGL-based 3D netrek client. Netrek is a classic X11-based multi-user game, where you fly around in a space ship blowing away your friends and conquering planets. Spacetrek3D gives you a full 3D view into a netrek universe.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo
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Cowpie is an application for synchronizing character actions with sound files and animation tools like Blender and 3DS Max. Such actions include the phonemes of speech and facial expressions. Cowpie will also coordinate speech for multiple characters.
Will be a C++ library for writing extensions for CAD applications, e.g., CADKey and AutoCAD. Could also be used as the native API for an opensource CAD program. Extensions written for any supported platform should be easily ported to another.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
An image processing environment, based in Java, and developed on the concept of filters applied to an input. Maybe it will work out, maybe it won't. But it's better then wasting space on SourceForge for an old game...
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
libmousetrap is a two dimensional identifier storage mechanism used for determining what "thing" is at a given (x, y) coordinate. It is useful for game mouse event dispatching and possibly other things(per-pixel collision detection, perhaps).
An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.
The jXUL project is an open source project to integrate the XUL language into the Java Platform. There are multiple ways in which this integration will take place. In fact, this project will expand as its members find new ways to integrate these two techn
A driver for the Winbond W9967CF and W9968CF webcam IC's and hence the Webcam go and variations on it. See the project home page for details.
Note that this project is dead. If you want it, ask me (scarfboy).
Venn diagrams are an interesting method for rendering triadic relations on a two dimensional drawing surface. Certain marks (or annotations) indicate the existence of variables or constants in the distinguishable regions.