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Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
GPGPU stands for General-Purpose computation on GPUs. This project maintains various libraries, utility classes, and programming examples intended to aid development of applications that use GPUs for general-purpose computation.
Cusp is a simple 2D spline editing tool for free-form bezier splines or curves calculated by cubic spline interpolation. Its main usage is to create 2D motion paths for simple games.
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A tool which allows you to download all erotic images and videos hosted on popular image hosting sites tagged with a given tag without clicking you through the web interface. ,,java bayimg yourtag'' is enought.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
Software development in support of restoring MNG/JNG support to Mozilla, and
hosting of MNG/JNG-supporting executable versions of Mozilla and Mozilla-Firebird.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
The Game Texture Loader is Free Library to faciliate the easy loading of textures and presenting them in a standardised way. It currently supports BMP, JPG, PNG, TGA (compressed and uncompressed) and DDS formats.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
This project is a fork of the Irrlicht Engine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
An unofficial dev kit for the PV2 camera. Currently includes v8 uRISC assembler, linker, and source examples. It can be used to create firmware patches and uploadable programs for the $10 and $20 Ritz/CVS "single-use" PV2 digital camera.