Showing 61 open source projects for "time code"

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  • 1
    LibNebular is C++ Linux library for uniform image file manipulation as String key-value pairs (with sometimes BLOB values) where different file types are intruduced through DL (".so") libraries. Includes BMP and JPEG plugins. Can easily be ported.
    Downloads: 0 This Week
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  • 2
    The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well.
    Downloads: 0 This Week
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  • 3
    A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
    Downloads: 0 This Week
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  • 4
    GroupCommentr is a desktop application to put your photos in many award groups on flickr. After you put your photo in an award group you choose some photos from the pool, give them the award code and your done. It's designed to save you some time.
    Downloads: 0 This Week
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  • 5
    Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
    Downloads: 6 This Week
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  • 6
    UPDATE: Chromium is no longer updated or maintained. The project is frozen. Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.
    Downloads: 1 This Week
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  • 7
    A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
    Downloads: 6 This Week
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  • 8
    SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
    Downloads: 8 This Week
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  • 9
    Cvsplot is a perl script which analyses the history of a CVS-managed project. The script executes on a set of files, analyses their history, and automatically generates graphs that plot lines of code and number of files against time.
    Downloads: 2 This Week
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  • 10
    It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts) We describe the windows content in XML!
    Downloads: 0 This Week
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  • 11

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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