Showing 63 open source projects for "glsl"

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  • 1
    Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
    Downloads: 0 This Week
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  • 2
    gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
    Downloads: 0 This Week
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  • 3
    GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
    Downloads: 0 This Week
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  • 4
    3D Graphic Engine written in C++/OpenGL3 aimed to have raytracer quality.
    Downloads: 0 This Week
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  • 5
    Graphical library focused on tridimensional rendering with OpenGL standards. High performance and scalability are the goal of this project.
    Downloads: 0 This Week
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  • 6
    GLW is a C++ wrapper library aimed to simplify usage of common OpenGL features, like vertex/index buffers, framebuffer objects, GLSL shaders.
    Downloads: 0 This Week
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  • 7
    MIVF - Medical Imaging and Visualization Factory, is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
    Downloads: 0 This Week
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  • 8
    A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
    Downloads: 0 This Week
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  • 9
    Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
    Downloads: 1 This Week
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  • 10
    A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
    Downloads: 0 This Week
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  • 11
    PyGLSL is a GLSL wrapper for Python to access Vertex/Fragment Shaders on top of PyOpenGL - Requires pyrex and OpenGL>=2.0
    Downloads: 0 This Week
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  • 12
    HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.
    Downloads: 0 This Week
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  • 13
    CroSShade is an visual IDE for creating GLSL fragment/pixel, vertex and geometry shader programs
    Downloads: 0 This Week
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