Showing 360 open source projects for "3d game source code"

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  • 1
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    Important: Groimp migrates to Gitlab. You can find the latest code at "https://gitlab.com/grogra/groimp/". The version on Sourceforge will not be updated anymore. The modelling platform GroIMP is designed as an integrated platform which incorporates modelling, visualisation and interaction. It exhibits several features which makes itself suitable for the field of biological or ALife modelling: The “modelling backbone” consists in the language XL. It is fully integrated, e.g., the...
    Downloads: 1 This Week
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  • 2
    3D game engine and multiplayer/singleplayer FPS game
    Downloads: 90 This Week
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  • 3
    TroisJS

    TroisJS

    ThreeJS + VueJS 3 + ViteJS

    I wanted to code something similar to react-three-fiber but for VueJS. I started from scratch, I will rewrite some of my WebGL demos to see if this little toy can do the job. The most popular WebGL library, with a good support on both desktop and mobile. With TroisJS you can easily create 3D content for your website using VueJS components. Really fast development time with ViteJS/HMR !
    Downloads: 0 This Week
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  • 4
    OpenGL Tutorials

    OpenGL Tutorials

    Learning Modern 3D Graphics Programming

    gltut is a collection of OpenGL tutorials designed to teach modern OpenGL programming techniques. It provides practical examples and explanations, guiding users through the fundamentals of OpenGL, including shader programming, buffer management, and rendering pipelines. The tutorials are structured to build upon each other, offering a comprehensive learning experience for both beginners and experienced developers aiming to deepen their understanding of OpenGL.​
    Downloads: 0 This Week
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  • 5
    gltf

    gltf

    A crate for loading glTF 2.0

    gltf-rs is a Rust library for parsing and loading glTF 2.0 assets, the efficient and widely adopted format for 3D models and scenes. It provides a safe, idiomatic Rust interface to handle glTF files, supporting both JSON and binary (.glb) formats. The library allows developers to access geometry, materials, animations, and node hierarchies with ease, and is often used as a building block for game engines, renderers, and 3D tools written in Rust. With support for zero-copy data access and...
    Downloads: 0 This Week
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  • 6
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
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  • 7
    r4zRayTracer
    -primitives: shere, plane, triangle -triangle surface (mesh) -obj format support -lights: point light -camera lens: planar, cylindrical, spherical -lighting: ambient, diffuse, specular (Phong, Blinn-Phong) -shadows: simple soft shadows -ray types: reflection, transmission -internal memory manager and profiler -internal code profiler -acceleration structure (KDTree) -photon map -multi-threading support (ThreadPool)
    Downloads: 0 This Week
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  • 8

    Qt3D ShadowMap C++

    Shadow mapping in Qt3D using C++

    This is a C++ conversion of the Qt3D QML Shadow Map example. This is not a strict port, since I just wanted the shadow mapping for another project I'm working on, so the fancy airplane animation is not included. I tried to build the classes so that they mirror the QML in terms of interface and functionality. It took me weeks to work this out, so I'm posting the code to help others. It's a shame that Qt3D is so lacking in documentation and example code. Tested against Qt 5.12.3 and Qt 5.15.5
    Downloads: 0 This Week
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  • 9
    asBezpch

    asBezpch

    Source code for efficiently rendering parametrically defined surfaces

    Source code and generated images from my 1987 master's degree project: An Adaptive Subdivision Algorithm for the Display of Parametrically Defined Surfaces
    Downloads: 0 This Week
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  • 10
    KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
    Downloads: 0 This Week
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  • 11
    DelphiDoom Procedural Modeler

    DelphiDoom Procedural Modeler

    A tool for creating models for the DelphiDoom Engine

    A tool for creating models for the DelphiDoom Engine. Source code repository: https://github.com/jval1972/DD_MODEL
    Downloads: 0 This Week
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  • 12
    DeepMind Lab

    DeepMind Lab

    A customizable 3D platform for agent-based AI research

    DeepMind Lab is a 3D learning environment based on id Software's Quake III Arena via ioquake3 and other open source software. DeepMind Lab provides a suite of challenging 3D navigation and puzzle-solving tasks for learning agents. Its primary purpose is to act as a testbed for research in artificial intelligence, especially deep reinforcement learning. If you use DeepMind Lab in your research and would like to cite the DeepMind Lab environment, we suggest you cite the DeepMind Lab paper. To...
    Downloads: 1 This Week
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  • 13
    Urho3D

    Urho3D

    Cross-platform 2D and 3D game engine

    !!! The project repositories have been migrated to https://github.com/urho3d/Urho3D !!!
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    Downloads: 132 This Week
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  • 14

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
    Downloads: 0 This Week
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  • 15

    SmartBody

    Character animation system for games and simulations.

    SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or...
    Downloads: 1 This Week
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  • 16

    jMonkeyCSG

    CSG for jMonkey

    Expanded Constructive Solid Geometry support for jMonkey. CSG supports boolean operations on primitive shapes, building up a complex surface from the addition/subtraction of simple cubes, spheres, etc. Check out the jMonkeyCSG website for more details.
    Downloads: 0 This Week
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  • 17
    QuteScoop
    QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux. Visit its new development location https://github.com/qutescoop/qutescoop for current downloads and source code.
    Downloads: 0 This Week
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  • 18
    ObjectVolume

    ObjectVolume

    Calculates Volume, Surface Area & Centroid of a Closed Triangular Mesh

    The ObjectVolume program calculates the volume, surface area and centroid of a closed triangular mesh represented in an object file (.obj). The process goes through the list of triangles that make up the surface and, for each triangle, forms a tetrahedron with an external point. The program uses the origin (0,0,0). The volume of the tetrahedron is then calculated. Tetrahedrons with back facing triangles are added and those with forward facing triangles are subtracted yielding the object...
    Downloads: 0 This Week
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  • 19
    Zdog

    Zdog

    Flat, round, designer-friendly pseudo-3D engine for canvas & SVG

    Zdog is a 3D JavaScript engine for <canvas> and SVG. With Zdog, you can design and render simple 3D models on the Web. Zdog is a pseudo-3D engine. Its geometries exist in 3D space, but are rendered as flat shapes. This makes Zdog special. Zdog is small. 2,100 lines of code for the entire library. 28KB minified. Zdog is round. All circular shapes are rendered as proper circles with rounded edges. No polygonal jaggies. Zdog is friendly. Modeling is done with a straight-forward declarative API....
    Downloads: 0 This Week
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  • 20
    Imogen

    Imogen

    GPU Texture Generator

    Imogen is a real-time, node-based procedural texture generation tool aimed at artists, developers, and shader enthusiasts. It allows users to build complex material textures using a graph-based interface, combining operations like blending, noise, filters, and color correction in a non-destructive workflow. Built with Vulkan and ImGui, Imogen provides immediate visual feedback and supports GPU acceleration for high-resolution texture output. It's particularly useful in game development, VFX,...
    Downloads: 1 This Week
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  • 21
    Gio.js

    Gio.js

    A declarative 3D globe data visualization library built with Three.js

    Gio.js is an open source library for web 3D globe data visualization built with Three.js. What makes Gio.js different is that it is simple to use Gio.js to customize a 3D data visualization model in a declarative way, add your own data, and integrate it into your own modern web application. Gio.js is an open source library for web 3D globe data visualization built with Three.js. What makes Gio.js different is that it is simple to use Gio.js to customize a 3D data visualization model in a...
    Downloads: 0 This Week
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  • 22

    Odin Map Generator

    Map Generation Application and API

    Odin is a map generator derived from map generation experiments for a video game called Crypts of Eldor; after requests to release the tool, a decision was made to release a map editor based on this code. Additionally, a Java API is provided so that the map generator can be integrated into new software.
    Downloads: 0 This Week
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  • 23
    VividEngine2OS

    VividEngine2OS

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2 is a open source 3D engine with full integrated OpenGL UI.
    Downloads: 0 This Week
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  • 24
    mini3d

    mini3d

    3D Software Renderer in 700 Lines

    The 3D software rendering tutorial, without any performance optimization, mainly shows people how to write a software renderer with a fixed pipeline. Although the main body code is only 700 lines, the sparrow is small and complete. The source code has only one mini3d.c, and a single file implements everything and is easy to read. No third-party library dependencies, no complicated project directories.
    Downloads: 0 This Week
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  • 25
    React Adopt

    React Adopt

    Compose render props components like a pro

    React Adopt is a small TypeScript library for composing multiple React render-prop components into a cleaner interface. It was created to solve the problem of nested render-prop callbacks, which can make React code harder to read and maintain. The library provides a simple adopt method that combines results from a mapper into a single render function. It supports use cases involving multiple render-prop utilities, React Context consumers, custom render handling, mapper-based prop shaping,...
    Downloads: 2 This Week
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