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SNICE is a image compositing program. It is made especially to help create special effects for video and cinema. It work on Win32 and Linux OS. It is writen in C++ using OpenGL.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
QT 3ds render uses QT and OpenGL to load and render 3ds files, 3 different shaders are included. To compile OpenGL 2.0 or above is required. The Qt Project is inside '/src' and the VS2008 project is in ./
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This card will capture High Definition Video 1280x720 at 30fps, and soon be capable of 60fps and maybe even 1080p. This is a hardware project so source code, RTL, and board CAD files will be involved. All IC's and parts should be easily available.
Janim (GNU GPL license) is a project of real time animation software. The drawing is done at the same time in space and time, forming a short loop animated sequence. www.janim.tuxfamily.org
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Allows viewing of .cbr and .cbz comic book archives over an internet connection via a web browser. Extracts images from archives on demand, resizing them if necessary in order to be bandwidth/browser friendly.
ASCEND is a collection of libraries to build P2P-based 3D networked virtual environments such as Massively Multiplayer Online Games (MMOGs). It supports real-time 3D streaming, consistency control, and persistent storage in a distributed P2P environment.
en: A Grafical Machine. Describes symbols, icons or any group of grafical objects in a simple way. These are independent from screen.
de: eine grafische Maschine, die Grafik macht. Einfach. Unabhängig vom Schirm.
A cross-platform aplication to explore online free maps (OpenStreetMap). Build with python and pygame, full immersive environnement. Actually only source code, require pygame.
Nodescripter is a node based scripting engine, designed mainly for artistic use in both graphic and audio forms. Nodescripter currently uses GLFW for opengl rendering and user input.
Neuroph OCR - Handwriting Recognition is developed to recognize hand written letter and characters. It's engine derived's from the Java Neural Network Framework - Neuroph and as such it can be used as a standalone project or a Neuroph plug in.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
A Qt port of the GPL bvh editor "avimator" (http://www.avimator.com/). You can load / play / edit / create bvh files to animate 3D avatars with qavimator
Web gallery based on pre-generated metadata, typically according to directory structure, not database or an administration. Development moved to: http://github.com/martinkozak/fsgal.