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CL Slideshow aims to be a small and fast desktop program for viewing and managing image files (.gif .jpeg etc). The program itself is written in Common Lisp and uses Lisp2wish to manage the Tcl/Tk GUI for excellent cross-platform potential.
Try to build some LGPL CLX components for Open edition Kylix, such as SDL/OpenGL and other closs-platform API CLX suit. make kylix more easy and powerful in Game/multi-media/CAI development.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The jXUL project is an open source project to integrate the XUL language into the Java Platform. There are multiple ways in which this integration will take place. In fact, this project will expand as its members find new ways to integrate these two techn
METAGRAF is an Application written in pure Java (platform independent) to create any kind of graphics, including text and images, and that outputs a MetaPost file that can be converted in PostScript, PDF ...etc., or can be included directly in any TeX/LaT
Cross platform raytracer that accepts scene description scripts written in GML. The scripts have the ability to handle functions, recursion and binding.
Raytrace is designed to be a completely platform independant Raytracer which includes a Gui interface. Designed and written in Sun Microsystem's Java language.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
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JCad is a project to create a fully function 2D CAD program written entirely in Java.
It\\\'s Purpose is to create a cross platform smart 2D CAD program with Java2D/Swing.
The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
Pygmalion3D is multi platform oriented 3DCG environment.
Basically 3D models are created by polygonal subdivision surface.
Unfortunately animation features not yet.
Mainly POV-Ray is used for rendering.
Small Java Library for SVG (sjlsvg) is a simple library for draw svg vector image on Java platform.
The library will be as small as possible (XML parser, SVG render, ...) for use as "small" applet or in Mobile platforms (PalmOs, PocketPC, ...)
Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander.
KobayashiMaru is portable to any platform featuring OpenGL.
Pingo provides Platform INdependent Graphics Objects for python. Based around a hierarchy of Containers which inherit their parents' style attributes and coordindate spaces, it provides an object-based representation for vector graphics
Java is great at networking & logic, but lousy at
rendering. Flash is great at rendering, but is lousy at programming & networking.
Together, Java (killer networking & logic)+Flash (killer rendering) = Killer Cross-Platform
Apps in Browsers.
Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.