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Libsmog is a flexible 3Dgame engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
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Program KEna provides quick and easy 3D modeling with predefined elements. Elements can be parametrized, so we can change them during modeling. With KEna we can model a room with furniture in minutes, even if we have no experience in 3D modeling.
Free web3D interactive, extensible, full-scale earth map created and annotated by the public. Like a 3D google + world wiki. Includes integration with enterprise web services. OGC 3D services and 3D chat (vrspace) planned. X3D & VRML standards based.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
Resu-engine is a 3Dgame engine project which purpose is to provide easy way for creating new games, and game project of 3D arcade race video game, like "Rock'n'Roll racing".
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
DamePlus is an OpenGL based checkers game including several game modes such as "Dame", "Dame International", "Wolf und Schaf" etc. Also for playing human vs. computer some AI is implemented.
EGL is a pure java3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
Plantra-Trajectory Planning is a software to rebuild surfaces from cloud points, featuring shaded 3D visualization and path planning for robotics paths. It uses Voronoi diagram, Cyrus-Beck clipping, Delaunay triangulation and B-Splines.
This 3D visualization program would allow you to travel through interiors of imported buildings. Client - server architecture would allow "virtual clients" - for example for showing in real-time, where staff is located (using additional equipment)
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
VisualMaths is a 2D curve drawing program (3D and dynamic curves not yet available). User defines objects (functions,variables,arrays) and assign each object to a curve and an axis. VisualMaths also provides some graphic solvers : minima, maxima.