Showing 3 open source projects for "smartgpu2.h"

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  • 1
    Shutter Encoder

    Shutter Encoder

    Free professional video converter Windows|Mac|Linux

    ...Link to website & downloads : https://www.shutterencoder.com - Without conversion: Cut without re-encoding, Replace audio, Rewrap, Conform, Merge, Extract, Subtitling, Video inserts - Sound conversions: WAV, AIFF, FLAC, ALAC, MP3, AAC, AC3, OPUS, OGG - Editing codecs: DNxHD, DNxHR, Apple ProRes, QT Animation, GoPro CineForm, Uncompressed YUV - Output codecs: H.264, H.265, VP8, VP9, AV1, OGV - Broadcast codecs: XDCAM HD422, AVC-Intra 100, XAVC, HAP - Old codecs: DV PAL, MJPEG, Xvid, WMV, MPEG - Archiving codec: FFV1 - Images creation: JPEG, Image - Burn & Rip: DVD, Blu-ray, DVD RIP - Analysis: Loudness & True Peak, Audio normalization, Cut detection, Black detection, Media, VMAF - Download: Web video
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    Downloads: 197 This Week
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  • 2
    WhyWaitForever Slideshow

    WhyWaitForever Slideshow

    Slideshow with variable display times and linked folders.

    ...An advanced end-user is required to install and amend parameters and create the file that contains the list of folders that contain the images. The application is started through a command window executing the Java run-time environment. Key "Esc" ends the application. Key "h" displays options. The application was developed to help people with memory loss as past images can provide talking points for family, friends and carers. Organising images can help family members feel more involved especially if memory loss is advanced.
    Downloads: 0 This Week
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  • 3

    PDEGraphics2D

    Output Processing script from Java AWT/Swing paint call

    ...To create a PDEGraphics2D instance, pass the constructor an instance of a standard Graphics2D object, together with the size of the canvas to paint: PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, int w, int h) or PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, Dimension d) Alternatively, pass the component to paint as the input to one of the static paint methods: PDEGraphics2D g=PDEGraphics2D.paint(Component c); PDEGraphics2D g=PDEGraphics2D.paint(JComponent c); PDEGraphics2D g=PDEGraphics2D.paint(Window c); PDEGraphics2D g=PDEGraphics2D.paint(JApplet c); The getCode(..) and write(....) methods can then be used to access the generated script and create HTML documents.
    Downloads: 0 This Week
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