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Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
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A system to retrieve and display in 3D the structure of the Internet (or as much as can be analysed). It should allow for an interesting perspective of the way pages are linked and clustered. It will hopefully also provide a more intuitive way of browsing
Tool for automatic generation of UML Class Diagrams out of Java Class Files. Originally designed as a command line tool to convert .class/.jar files into .emf/.eps files, it now offers a visual environment.
CAVOR is an engine for building apps that involve both graphic and text/numeric data. Primarily GIS is the initial focus, but consider also CAD, CASE, project management (eg PERT charts), and others. Built-in scripting, C API, also supports Tcl and Java.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
Java access to USB, currently using kernel 2.4 Linux-USB support. There is a "core" API for accessing USB devices, and simple tools including a USB viewer in Swing. Applications are being developed separately, including digital camera support.
This Java library was created in order to import rigged and animated figures including the animations created in Blender(c) into Java3D app. The approach chosen was to export the Blender(c) file using the Ogre3D export PlugIn for Blender(c) and then load the data using the classes from this library.
This application makes voice or text communication better, it creates a virtual blackboard shared between users. User can paint on blackboard simultaneously with other users.
Provides a noninvasive way to annotate a collection of video clips with tags, still images, ratings, freeform notes, and so on. Provides an API to add your own plug-in annotations. Written in Java/JNI.
T.A.A. v.2.0 is an open archive for artists to collaborate and publish their pictures, features such as blog and andvanced communication are imperative.
The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
...Descripción de la tecnología utilizada y, en el caso de que no
coincida con la establecida en la memoria preliminar, justificar el
cambio.
b. Descripción de los costes computacionales y requisitos
tecnológicos.
c. Manual de usuario del programa desarrollado.
FASES
1. Entrega de la memoria preliminar (límite: 24 de febrero) (1 punto).
2. Entrega del ejecutable (4 puntos) y de la memoria final (3 puntos)
(límite: 23 de mayo).
3. Presentación del trabajo (2 puntos) (28 de mayo).