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Native Java utility that easily saves your current clipboard image (or screen image) to a PNG image file on your desktop. No setup or configuration required - just run the jar!
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
The Cisco IP Phone Idle Display Logo Engine project or CIP IDLE
A framework for displaying custom logos on Cisco IP Phones 79XX series.
Also provides a Java alternative to cip2gif.exe and gif2cip.exe
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A JBIG2 decoder written for Java under a BSD license
The JPedal JBIG2 Image Decoder is a 100% pure Java image decoder for the JBIG2 file format. The decoder takes the JBIG2 image processing technology developed for the JPedal PDF renderer in 2007 and makes it available as a generic library for more general usage.
The JDeli Image Library https://www.idrsolutions.com/jdeli contains a much enhanced and faster version and also provides a complete ImageIO replacement (see https://www.idrsolutions.com/jdeli/imageio-replacement) for Tiff, JPEG,...
This is a project to convert a game developed in c# using java. I am uploading a c# version of the game to this project page as a basis conversion to java - also I am planning on making this a two player game - using axis for a web service.
GlueFace is a Java application for adding lipsync'ed facial animation to BrickFilms (Lego-style) films. The position, size, rotation and 3D spin can be modified using a timeline, so the face "sticks" accurately to the character.
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Easily create professional galleries for free! All galleries are hosted for free on lovehorsepower.com. This application is written in Java in the NetBeans IDE, uses a freely available web service, and is open source.
WebWallpaper periodically downloads the newest/latest image from a Webcam or any specified Url on the Internet, stores it to a file on the hard disk and sets it as current wallpaper.
Janus - Java'n'UML Simultanously. A free CASE tool plug in for Eclipse with support for editing Java code and UML diagrams simultaneously. Right now this is also the home of the Image Export plug in to export GEF diagrams to various image formats.
Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
Idea of merging rules from data and expert knowledge of the author Zlatan Mur is made in RULEDIT. Zlatan Mur's idea of creating rules is
unique way to connect (PMML) all sources of the rules. Ruledit is protected by copyright of Zlatan Mur
Graphical rule editor for JBoss Drools rules. Can be easily extended to parse rules for any other rule engine. Also includes parser for HQL/SQL for rule testing on a database. Aditional plugins for rule deploy can also be obtained
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
Cusp is a simple 2D spline editing tool for free-form bezier splines or curves calculated by cubic spline interpolation. Its main usage is to create 2D motion paths for simple games.
This project is the development of a Selection Tool primarely used in ImageJ and possibly in GIMP. It is based in LiveWire and SNAKES methods and will firstly be used in IVUS (intravascular ultra sound) images.
Java Slideshow is a platform independent image viewer especially for huge collections. It provides an easy command line interface, supports tagging and view by category, zoom, move and has some file manager functions like delete file or find duplicates.
An image transformation tool where arbitrary arithmetic transformations can be done pixel by pixel through user defined formulas written in java. Similar in concept to convolution matrices, but allowing any arbitrary expression to generate new values.
MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.