Capture large maps from Google maps and save to your disk as images
A simple app that allows you to save large maps from Google ( larger than your screen ) with one click. You can zoom in-out, move the map change map type etc. Supported formats .BMP, .JPEG, .PNG. You also can adjust the .JPEG compression and capture size.
MouseGestureComposer is a graphical partition editor for visual artists and musicians. Basic elements are mouse movements, placed on a timeline segmented in measures, similar to classical music. Uses processing.org. Developed by numediart.org. A video tutorial is available here: http://vimeo.com/33442844
Main developper: François Zajéga - http://www.frankiezafe.org
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Java Interactive Virtual Enviroment System - A framework to create latest generation 3D Inventory Based Adventure Games and simulators, where user can combine items of an inventory and make them interact with the entites of a virtual world.
Test JIVES online:
1) Download basic demo script from http://sourceforge.net/projects/jives/files/1.0/basic-demo-jme.jives/download
2) Run the applet from http://simonesegalini.altervista.org/jives/test/test.html
Swing-based image widget implemented in MVC fashion. Includes basic classes to implement loading single & multi-page images & compositing via ImageIO, JAI, and AWT Image objects. The widget controls zooming, brightness, contrast, rotation, and inversion.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
XIPL/XASM is a basic environment to build high-level Image Processing operations using a XML-based language. The idea is to compile the high-level XIPL language into a low-level one, XASM (XML-based too), using XSLT technology.
ImajEditor is a Java based open source image editing software capable of doing all the basic image editing functions like Grayscale,Negetive, brightness,Sharpening,Embossing,Change colour,Edge detection,rotation,Mean Filter,Median Filter etc.
jumbles (Java Unified Metadata Basic Library for Extracting and Storing) is a library that enables the extraction and storing of multimedia metadata. Currently wraps "jaudiotagger" (MP3 ID3 tags) and "metadata extractor" (EXIF, et al.).
A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
Kinsight is a program that allows you to store and view information about familes. Basic descendant and ancestor trees are supported. Full family information can be exported to HTML format while the trees themselves can be exported in various formats.
EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
Computer-Aided Boat-Design software written in java. Create Hard-chined hull by moving points with basic hydrostatic calculations. A set of examples are provided, export DXF & VRML and row data are enables. Plans can be printed.
CampusMap is a small 3D map applet built under Processing and Java to allow guests and members of a university to explore and gain a basic overview of the campus.
BasicJ is a Java API that emulates a variant of the BASIC Language. It is intended as a tool for teaching first time students of computer programming and a stepping stone into Java. It can also be used by adv. users who need easy access to a 2D interface
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).