3D Rendering Software

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  • Tigerpaw One | Business Automation Software for SMBs Icon
    Tigerpaw One | Business Automation Software for SMBs

    Fed up with not having the time, money and resources to grow your business?

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    The next chapter in business mental wellness

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  • 1
    Asmoday is an easy to use 3D graphics library and engine for Freepascal developers. It uses OpenGL for hardware accelerated, cross plattform, real-time or offline rendering.
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  • 2
    The Aspect Engine is a 3D realtime game engine based on the DirectX platform.
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  • 3
    A simple graphics library implementation for the 32Bit range of Atari computers (i.e. Falcon030, TT030 etc.). This project is meant to introduce a subset of the interface defined by the antiquated OpenGL v1.1 standard.
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  • 4
    Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
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  • Multi-Site Network and Cloud Connectivity for Businesses Icon
    Multi-Site Network and Cloud Connectivity for Businesses

    Internet connectivity without complexity

    As your users rely more and more on Cloud and Internet-based technologies, reliable internet connectivity becomes more and more important to your business. With Bigleaf’s proven SD-WAN architecture, groundbreaking AI, and DDoS attack mitigation, you can finally deliver the reliable internet connectivity your business needs without the limitations of traditional networking platforms. Bigleaf’s Cloud Access Network and plug-and-play router allow for limitless control to and from anywhere your traffic needs to go. Bigleaf’s self-driving AI automatically identifies and adapts to any changing circuit conditions and traffic needs—addressing issues before they impact your users. Bigleaf puts you in the driver’s seat of every complaint and support call with full-path traffic and network performance data, delivered as actionable insights, reports, and alerts.
  • 5
    3D wireframe generation from a large dataset
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  • 6
    In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen
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  • 7
    B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
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  • 8
    BCRT is a raytracer that uses povray-like syntax for defining scenes. It is ment as a teaching-projekt and offers multiple shapes and special effects.
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  • 9
    BMfont OpenGL C implementation. Integrate any TrueType font converted to a bitmap with this lightweight library. Fit to use with AngelCode's BMFont tool.
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  • Digital Payments by Deluxe Payment Exchange Icon
    Digital Payments by Deluxe Payment Exchange

    A single integrated payables solution that takes manual payment processes out of the equation, helping reduce risk and cutting costs for your business

    Save time, money and your sanity. Deluxe Payment Exchange+ (DPX+) is our integrated payments solution that streamlines and automates your accounts payable (AP) disbursements. DPX+ ensures secure payments and offers suppliers alternate ways to receive funds, including mailed checks, ACH, virtual credit cards, debit cards, or eCheck payments. By simply integrating with your existing accounting software like QuickBooks®, you’ll implement efficient payment solutions for AP with ease—without costly development fees or untimely delays.
  • 10
    BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
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  • 11

    BRAYTE

    Bruno's RAY Tracing Engine

    Yet another ray-tracer. Mixing Python, CUDA and a specialized compact SDL (Scene Description Language).
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  • 12
    BSP is the de facto standard node builder for the classic 3D shoot'em'up Doom.
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  • 13
    rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
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  • 14
    The BS Game Engine (project name) is actually a DirectX 10 based game engine but prepared to include DirectX 11. This engine gives many extended libraries for a game and many main classes to extend multimedia applications.
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  • 15
    Implementación de la técnica bump mapping en OpenGL con CG en Linux
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  • 16
    BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
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  • 17
    BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
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  • 18
    Scientific software for the physically accurate photorealistic visualisation of relativistic (near light-speed) scenarios.
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  • 19
    The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
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  • 20
    Bad Camel Gaming is a collection of arcade games build on the Oasis Framework, the Bad Camel Gaming game framework.
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  • 21
    OpenGL 3D engine. Reads .obj file with texture in jpg or tga file format. Multi models loader Multi matérials. Collision détection. Octree subdividing. SpaceMouse implementation.
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  • 22
    ClutterFlow is a CoverFlow clone for the Banshee media player. ClutterFlow uses the Clutter toolkit to harness the OpenGL powers. For more info: http://gitorious.org/banshee-community-extensions/pages/ClutterFlow
    Downloads: 0 This Week
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  • 23
    BetaVerse is a Real-Time 3D On-Line Community. It uses the CrystalSpace 3D Engine as well as the VOS network library
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  • 24
    The goal of this project is to create an interactive teaching demo for Bezier surface patch. It can be used in CAGD courses, and help the students to have a better understanding of Bezier surface patch.
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  • 25
    BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
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