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Simple Normal Mapper is a normal map editor with which one can easily create normal maps for 2D images. Normal mapping is used, for example, in 2D games to make an illusion of a 3D object.
Simple Normal Mapper is fully automatic with some user-controllable parameters.
Simple Normal Mapper is written in Qt and C++.
The newest sourcecode and releases here: https://github.com/juzzlin/SimpleNormalMapper/releases
Shape recognition for video games using fast algorithms (heuristics).
This project is a really small software that can be used as a demonstration of my own shape recognition algorithms.
There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched.
All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one.
In this demonstration, few shapes can be recognized:
* circles
* triangles
* lines...
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.