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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
CoolReader is fast and small cross-platform XML/CSS based eBook reader for desktops and handheld devices. Supported formats: FB2, TXT, RTF, DOC, TCR, HTML, EPUB, CHM, PDB, MOBI. Platforms: Win32, Linux, Android. Ported on some eInk based devices.
TinyDoodle is a simplistic sketching program for J2ME (MIDP 2.0) mobile devices, geared for low resolution screen. Supported file format is Wireless Bitmap (WBMP).
While it works best on touch-enabled devices with pointer dragging support, older devices with no pointer dragging or no touchscreen at all can also draw on it too.
It is intended to be only a sketchpad; it can draw in black and white, with three pencil size selection, on a fixed canvas size.
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Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
This program views calibrated bitmap maps (moving maps) on PocketPC/WinCE platform. Additionaly it supports using GPS device to retrieve user position and show it (with other marks) in map - making it very handy for geocaching.
PocketFrog is *THE* game library to rapidly write blazing fast games on the Pocket PC platform. It is implemented in C++ with an object oriented design. If your application needs to harness the raw power of your Pocket PC graphics, PocketFrog is for you.