Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
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D&B Hoovers is Your Sales Accelerator
For sales teams that want to accelerate B2B sales with better data
Speed up sales prospecting with the rich audience targeting capabilities of D&B Hoovers so you can spend more sales time closing.
Little cms is a color management library. Implements fast transforms between ICC profiles. It is focused on speed, and is portable across several platforms (MIT license)
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
Exports RAD (Radix game remake) maps in WAD format and Doom maps in UDMF format for advanced source ports.
RAD engine: https://sourceforge.net/projects/rad-x/
Source code repository: https://github.com/jval1972/DD_TERRAIN
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/).
It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Using Delphi to write a complete Isometric Engine and Editor and to port it to Kylix upon it's release.
Features...
1. Cross-platform Isometric gameengine and editor.
2. Full OO game object inheritance model so objects can be handled...