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Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
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Java applications for managing maps for roleplaying games. As well as the original application for managing fantasy maps, there is a web application for Traveller style star maps which includes world generation routines.
A Java tool that allows a gamemaster to manage notes, characters, combat, images, sounds, etc. on his computer during gaming sessions. Plugin-based to allow using it with various rpg system, such as Shadowrun, GURPS, TDE, D&D, etc.
A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Facilitates the creation of valid Anothak Scrolls for Avalon by providing a user-friendly interface to generate Lierseth symbols. Provides the option for simple Lierseth or full-color scrolls.
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In the year of 2600, war is based on 3 different Empires after one planet with valuable resources. This is a MMO/rpg/RTS/FPS. Please visit our site/wiki for more info.
Tile-based RPG map editor, focused on easy to use interface and quick map-making. Supports multiple tilesets, transparency, can export the map to common image formats and more.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
Translate your roleplaying adventure dungeons from pen&paper into 3D models and generate videos from a flight over your model dungeon or even through the rooms. Contains lots of objects (animated fireball, chest, rooms...), and camera path helpers...
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome!
Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be...
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.