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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
A digital animation tool for real-time generation and interpretation of images, video and visual effects, allowing the artist/operator to adjust, on the fly, the parameters of the effects according to his or her own sensibility.
LuaCV is OpenCV library wrapper for Lua language. Main goal is to access fast image processing library to light-weight, non-type language. Thanks to CMake project is a much easier to compile it under many OS platforms which are supported by OpenCV.
LuaCV is being developed at faculty of Electrical Engineering and Communication of Brno University of Technology in Czech republic.
Working with: Lua 5.2, OpenCV 2.2-2.4
LuaCV-0.2.0 (svn rev. 62) is last version compatible with Lua 5.1 but working only with OpenCV 2.2 and below.
This is a software for drawing and processing photos and graphics just like Photoshop(C), Paint.NET(C) and GIMP(C). It is based on Qt Framework with C++ program language so it can easily compile and run on Windows, Linux and MacOS platform.
Providing stretch and blit routines for SDL surfaces. These are optimized for speed including lots of assembler parts in the general routines and dynamic cpu native code generation for applications to compile specialized stretch-and-blit routines at runti
XIPL/XASM is a basic environment to build high-level Image Processing operations using a XML-based language. The idea is to compile the high-level XIPL language into a low-level one, XASM (XML-based too), using XSLT technology.
A Flash-based Video player with User Interface in DHTML and JavaScript. Minimizes cost to update the UI; UI can reflect changes in other dynamic systems. Minimizes number of times you need to compile the SWF flash package.
kuroiUI (Japanese for "darkUI") is a C++ class-based library to add Windows forms-like controls (ie. windows, push buttons, checkboxes, etc.) to an SDL-based project. It is intended to cross-compile to most OSs which SDL supports (see www.libsdl.org).
...This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
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