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SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
Note: The color functionality in A'Hote has been merged into the Papyrus library. A'Hote is a C++ library for creating color schemes including complements, split complements, triadics, tetradics, analogous colors, monochromatic groups, et. al.
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Web-based AJAX tool for creating diagrams of icons and links between them. Features include Google Maps & Google Earth integration, configurable tool palettes, and automated palette generation from a Google Local query.
Stingray provides a robust Object Oriented Programing framework for Javascript. Stingray's classes lessen development time for graphic/multi-media designers and web developers and focus on new projects, rather than re-invent the wheel.
The OpenAMF project is a free open-source alternative to Macromedia's Java Flash Remoting.
It is as capable of providing application services to Flash MX as Macromedia's proprietary solution.
This project began as a Java port of AMF-PHP.
This is a GUI library designed with the goals to be light, fast, flexible, portable, and to include all features expected from an advanced GUI. It's primarily designed for games with high demands on look and feel.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
CanvasUI is a Lightweight, Compact Java UI. It's designed to be small enough for applet use and uses CSS files for configuration. Implementation is obtained using simple interfaces and event queues.
SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The Monitoring Infrastructure (MIS) is a toolkit for software developers. It provides a generic solution for monitoring events in applications and for graphical representation of those events in a Web Browser using SVG.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
A free cross-platform scriptable SVG renderer. Due to it being based on Anti-Grain (http://www.antigrain.com) its name is SVAGG (Scalable Vector Anti-Grain Graphics)
ZitPG Software is based in the new PHP5 and includes features as multiple database selection (mysql, postgresql or sqlite), news, users, albums, photos, comments management system. This project was 10th in the Zend PHP5 Contest.
kuroiUI (Japanese for "darkUI") is a C++ class-based library to add Windows forms-like controls (ie. windows, push buttons, checkboxes, etc.) to an SDL-based project. It is intended to cross-compile to most OSs which SDL supports (see www.libsdl.org).
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm...