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JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
This project was used to develop an OS-independent driver for the CanoScan FB630U flatbed scanner in the form of a backend for the SANE package. Since integration with the SANE project in 2002, there has been no activity here.
This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more.
This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
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Sphing (Swf with PHp without mING) will be a library for writing swf (Flash) files without the need of external binary libraries like Ming. Especially useful if your provider has no support for Ming.
The VEinS project aims at visually representing the hierarchy of any website. Such a view gives a good perspective of the website and helps in identifying areas that need change. Automatic link checking is also a part of the software.
This is the home base for all open-source development of thirdHalf.com. Right now there are two projects: jNetTool - Since 2001, a network utility program encompassing ftp-like mirror of files, proxy, and misc web-related needs, now at 99% completion; OSDRAW - drawing applet for jdk1.1
Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
The converter will convert INTERLIS 2 point symbols to symbols in the file format FSM. The first release will just be able to convert INTERLIS / XML to INTERLIS / XML. Further versions will convert INTERLIS / XML to FSM and the way back.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
A nice looking java applet to draw an org-tree..
Staff units are presented as oval shapes at the sides and normal childs as boxes below.. all units are drawn with arrows for navigation, and nice shadow effects.
And yes you can navigate the tree structur
An image processing environment, based in Java, and developed on the concept of filters applied to an input. Maybe it will work out, maybe it won't. But it's better then wasting space on SourceForge for an old game...
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
The jXUL project is an open source project to integrate the XUL language into the Java Platform. There are multiple ways in which this integration will take place. In fact, this project will expand as its members find new ways to integrate these two techn