Showing 10 open source projects for "nine"

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  • 1
    Unity Aseprite Importer

    Unity Aseprite Importer

    An aseprite-file importer for unity written in C#

    Unity Aseprite Importer is a Unity editor extension that enables developers to import Aseprite files (.ase and .aseprite) directly into Unity projects. It streamlines the 2D animation workflow by preserving layers, frames, tags, and metadata from Aseprite, making it easier to manage sprites and animations without manual exports.
    Downloads: 0 This Week
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  • 2
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 2 This Week
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  • 3
    .... -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ To find out more about Game Tech Brisbane: http://www.meetup.com/Game-Technology-Brisbane
    Downloads: 0 This Week
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  • 4

    Visual Aspect Ratio

    Aspect ratio calculator with GUI

    This small program allows you to enter two integers to return the aspect ratio. For example; HDTV uses a 16:9 aspect ratio, with common resolutions such as 1920x1080 or 1280x720. Have an obscure screen size? No problem! Enter the dimensions and hit enter to return the aspect ratio!
    Downloads: 0 This Week
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  • 5
    Brume is a game engine written in C# and based on the .NET Framework 2.0 and Managed DirectX 9.
    Downloads: 0 This Week
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  • 6
    ...It uses DirectX capabilities of the Graphic card for showing transitions between pictures like fading, scrolling, zooming... Requires Microsoft .NET Framework 2.0 and DirectX 9 runtimes!
    Downloads: 0 This Week
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  • 7
    RetinaX is a small and easy open source 3D engine consisting of scene graph, sound API and UI framework (Madgets) implementations for DirectX 9. It is implemented using C# express and DirectX managed API. Official IRC Channel: irc.quakenet.org / #retinax
    Downloads: 0 This Week
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  • 8
    An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.
    Downloads: 0 This Week
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  • 9
    FIEUI is a combination of a utility library and tools, for Managed DirectX 9. It is built on top of Direct3D and written in C#. It provides a high level solution for creation and integration of 2D user interface overlays. UI data files are XML based.
    Downloads: 0 This Week
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  • 10
    This was going to be a 3D CRPG written in c++, now it will probably be some sort of CRPG written in C# with DriectX 9.
    Downloads: 0 This Week
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