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Samples that demonstrate how to build graphics intensive applications
This repo contains the DirectX 12 Graphics samples that demonstrate how to build graphics-intensive applications for Windows 10. In the Samples directory, you will find samples that attempt to break off specific features and specific usage scenarios into bite-sized chunks. For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine...
...K3DSurf supports Parametric equations and Isosurfaces.
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Welcome to the realm of complex numbers!
Change-log for MathMod-11.1 (16/06/2021)
1) Support of graphing functions with complex numbers Z=u+iv in 3D and 4D spaces (demo scripts: "Complex3D_xx" and "Complex4D_Saddle")
2) Added support for HSV (hue, saturation, brightness) coloring model (script: "Complex_Domain_Coloring")
3) Texture definitions (RGB and HSV) for parametric surfaces can now be expressed as functions of complex numbers
4) Added a software implementation for the OpenGL variable gl_FrontFacing (fixed an issue with GPU drivers on MacOSX Catalina).
...
A Smarter Way to Tag FLAC, Vorbis, Lyrics, WMA, WavPack, and ID3 Tags
IDTE is a full-featured tag editor for Windows that supports tagging of FLAC, APE, ID3v1.x/2.x, WMA, Lyrics, and Vorbis metadata in audio files.
It also includes a powerful audio player with support for 40+ lossy and lossless formats, including FLAC, ALAC, OGG, APE, MP3, and more.
IDTE offers a wide range of advanced features:
• Rename files using tag information
• Export and manage tag data
• Create and manage playlists
• Search online for missing or incomplete tags
• Fetch...
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With this library is possible to use sprites (with animation, z-sorting, pixel perfect collisions) and tile maps (normal or isometric) using hardware acceleration provided by OpenGL.
Z!PickPoint is an annotation tool for 2-D image. You can use it to annotate 2-D points on images.
Features:
-Local magnifier
--Zoom in automatically as you click you mouse
-Custom annotation template of points
--Assign names to points
-“Auto Next” support
--Focus on next point entry automatically as you complete the annotation of the current point
--Save the annotations automatically as you finish annotating the current image
-“Empty Start” support
--Automatically focus on the point entry that are not annotated
-Custom output formats
--Generate annotation file in your own formats
-Images list
--Save & load image from file
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
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NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.