Showing 1 open source project for "rasterization"

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    DXVK

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    ...This project aims to provide support for Direct3D11, feature level 11_1, and Direct3D10, feature level 10_1. Currently however, there are still a few unsupported features, such as shared resources, predication, class linkage and target-independent rasterization. To get the best results out of this project, it is recommended that you use an esync-enabled Wine build to reduce CPU overhead in some games, and to disable desktop effects on your compositor, as this can cause stuttering issues when games are GPU-bound.
    Downloads: 387 This Week
    Last Update:
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