Showing 2 open source projects for "rasterization"

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    DXVK

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    ...This project aims to provide support for Direct3D11, feature level 11_1, and Direct3D10, feature level 10_1. Currently however, there are still a few unsupported features, such as shared resources, predication, class linkage and target-independent rasterization. To get the best results out of this project, it is recommended that you use an esync-enabled Wine build to reduce CPU overhead in some games, and to disable desktop effects on your compositor, as this can cause stuttering issues when games are GPU-bound.
    Downloads: 356 This Week
    Last Update:
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  • 2
    TinyRenderer

    TinyRenderer

    A brief computer graphics / rendering course

    Tiny Renderer (tinyrenderer by ssloy) is a lightweight educational software rasterizer that illustrates how OpenGL works by implementing a mini rendering pipeline in around 500 lines of code—serving as a compact, instructive graphics project. The final code consists of about 500 lines. My students typically require 10 to 20 hours of programming to start producing such renderers. The input is a 3D model composed of a triangulated mesh and textures. The output is a rendering. There is no...
    Downloads: 0 This Week
    Last Update:
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